Timeline for How to Create a Random Hexagon Appearance Effect on a Surface?
Current License: CC BY-SA 4.0
14 events
when toggle format | what | by | license | comment | |
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Nov 28 at 3:51 | history | edited | common_goldfish | CC BY-SA 4.0 |
New Blend file for the example
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Nov 27 at 21:12 | history | edited | common_goldfish | CC BY-SA 4.0 |
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Nov 27 at 20:56 | history | edited | common_goldfish | CC BY-SA 4.0 |
Now, by adding a Raycast node, the whole thing is non-desctructive. I have added a number of nodes to the example file to make it more like the OP's pattern and more editable.
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Nov 27 at 20:45 | history | edited | common_goldfish | CC BY-SA 4.0 |
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Nov 27 at 18:34 | comment | added | Chris Desing | All your notes are very useful thank you very much for your help | |
Nov 26 at 22:51 | comment | added | common_goldfish | I found using this lattice method reduced distortion from the first two methods I tried, but it may still be not mathematical enough. I think it can be done, with only the material though, I will leave it to others to answer. | |
Nov 26 at 22:49 | comment | added | common_goldfish | There are some answers pertaining here to a similar question: blender.stackexchange.com/questions/224414/… However, I think your answer must more directly reference your material. | |
Nov 26 at 22:43 | comment | added | Chris Desing | This solution is very creative, I hadn't thought about it! However, since the pattern on this pot is different, there are some hexagons with line borders and others that are just dots. That's why I was trying to use a procedural material, but I don’t know how to make the hexagons appear one by one in a random way. Additionally, as shown in the example by @common_goldfish , when applied to a curved surface, the hexagons get distorted. | |
Nov 26 at 20:26 | history | edited | common_goldfish | CC BY-SA 4.0 |
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Nov 26 at 18:02 | history | edited | common_goldfish | CC BY-SA 4.0 |
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Nov 26 at 17:55 | history | edited | common_goldfish | CC BY-SA 4.0 |
added 125 characters in body
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Nov 26 at 17:46 | history | edited | common_goldfish | CC BY-SA 4.0 |
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Nov 26 at 10:33 | history | edited | common_goldfish | CC BY-SA 4.0 |
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Nov 26 at 10:27 | history | answered | common_goldfish | CC BY-SA 4.0 |