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I’m trying to perform a specific operation in Blender 4.2 using Geometry Nodes. My goal is to apply a Convex Hull around each consecutive pair of objects in a collection, combining them two at a time in sequence.

What I Want to Achieve: Normally, it’s simple to apply a Convex Hull to each individual object in a collection. However, I want to take it a step further by pairing each object in the collection with the next one in order (sorted by name) and applying a Convex Hull around each pair.

I’ve already written a Python script that does this, but I’d like to recreate it in Geometry Nodes. Here’s the logic I used in the Python script:

BLender Python Convex Hull script

In the script, I go through each object in the collection, pair them up sequentially, and apply a Convex Hull to each pair.

The Challenge in Geometry Nodes: In Geometry Nodes, I need help setting up the nodes to:

  1. Sequentially pair each object in the collection (already Realized as instances).
  2. Apply a Convex Hull to each resulting pair.

What I’ve Tried So Far:

  1. Here is my current Geometry Nodes setup. Geometry Nodes
  2. Here is my current Scene. Target Collection
  3. The result I want will bewould like thisto achive in geometry nodes . The result I want will be like this in geometry nodes

I’m using a Repeat Zone to handle the pairing, because the collection has more than two objects. Since I only want to combine two objects at a time, I set the Repeat iterations to be the number of objects in the collection minus one (e.g., for 8 objects, I use 7 iterations to get 7 Convex Hulls).

In this setup, I’ve created counters that increment with each iteration. I’m setting the indices “First Index” and “Second Index” to 0 and 1 at the start, and incrementing them by 1 with each repeat. Right now, this allows me to manually pair the first and last objects in the sequence.

However, I can’t get this to work automatically. After the Convex Hull operation on the 0th and 1st meshes, I want it to automatically proceed to the 1st and 2nd meshes in the next iteration, and so on.

Right now, I can only manage this pairing manually, but I’m looking for a way to automate it in Geometry Nodes. Any advice would be greatly appreciated!

I’m trying to perform a specific operation in Blender 4.2 using Geometry Nodes. My goal is to apply a Convex Hull around each consecutive pair of objects in a collection, combining them two at a time in sequence.

What I Want to Achieve: Normally, it’s simple to apply a Convex Hull to each individual object in a collection. However, I want to take it a step further by pairing each object in the collection with the next one in order (sorted by name) and applying a Convex Hull around each pair.

I’ve already written a Python script that does this, but I’d like to recreate it in Geometry Nodes. Here’s the logic I used in the Python script:

BLender Python Convex Hull script

In the script, I go through each object in the collection, pair them up sequentially, and apply a Convex Hull to each pair.

The Challenge in Geometry Nodes: In Geometry Nodes, I need help setting up the nodes to:

  1. Sequentially pair each object in the collection (already Realized as instances).
  2. Apply a Convex Hull to each resulting pair.

What I’ve Tried So Far:

  1. Here is my current Geometry Nodes setup. Geometry Nodes
  2. Here is my current Scene. Target Collection
  3. The result I want will be like this in geometry nodes . The result I want will be like this in geometry nodes

I’m using a Repeat Zone to handle the pairing, because the collection has more than two objects. Since I only want to combine two objects at a time, I set the Repeat iterations to be the number of objects in the collection minus one (e.g., for 8 objects, I use 7 iterations to get 7 Convex Hulls).

In this setup, I’ve created counters that increment with each iteration. I’m setting the indices “First Index” and “Second Index” to 0 and 1 at the start, and incrementing them by 1 with each repeat. Right now, this allows me to manually pair the first and last objects in the sequence.

However, I can’t get this to work automatically. After the Convex Hull operation on the 0th and 1st meshes, I want it to automatically proceed to the 1st and 2nd meshes in the next iteration, and so on.

Right now, I can only manage this pairing manually, but I’m looking for a way to automate it in Geometry Nodes. Any advice would be greatly appreciated!

I’m trying to perform a specific operation in Blender 4.2 using Geometry Nodes. My goal is to apply a Convex Hull around each consecutive pair of objects in a collection, combining them two at a time in sequence.

What I Want to Achieve: Normally, it’s simple to apply a Convex Hull to each individual object in a collection. However, I want to take it a step further by pairing each object in the collection with the next one in order (sorted by name) and applying a Convex Hull around each pair.

I’ve already written a Python script that does this, but I’d like to recreate it in Geometry Nodes. Here’s the logic I used in the Python script:

BLender Python Convex Hull script

In the script, I go through each object in the collection, pair them up sequentially, and apply a Convex Hull to each pair.

The Challenge in Geometry Nodes: In Geometry Nodes, I need help setting up the nodes to:

  1. Sequentially pair each object in the collection (already Realized as instances).
  2. Apply a Convex Hull to each resulting pair.

What I’ve Tried So Far:

  1. Here is my current Geometry Nodes setup. Geometry Nodes
  2. Here is my current Scene. Target Collection
  3. The result I would like to achive in geometry nodes . The result I want will be like this in geometry nodes

I’m using a Repeat Zone to handle the pairing, because the collection has more than two objects. Since I only want to combine two objects at a time, I set the Repeat iterations to be the number of objects in the collection minus one (e.g., for 8 objects, I use 7 iterations to get 7 Convex Hulls).

In this setup, I’ve created counters that increment with each iteration. I’m setting the indices “First Index” and “Second Index” to 0 and 1 at the start, and incrementing them by 1 with each repeat. Right now, this allows me to manually pair the first and last objects in the sequence.

However, I can’t get this to work automatically. After the Convex Hull operation on the 0th and 1st meshes, I want it to automatically proceed to the 1st and 2nd meshes in the next iteration, and so on.

Right now, I can only manage this pairing manually, but I’m looking for a way to automate it in Geometry Nodes. Any advice would be greatly appreciated!

deleted 41 characters in body
Source Link

I’m trying to perform a specific operation in Blender 4.2 using Geometry Nodes. My goal is to apply a Convex Hull around each consecutive pair of objects in a collection, combining them two at a time in sequence.

What I Want to Achieve: Normally, it’s simple to apply a Convex Hull to each individual object in a collection. However, I want to take it a step further by pairing each object in the collection with the next one in order (sorted by name) and applying a Convex Hull around each pair.

I’ve already written a Python script that does this, but I’d like to recreate it in Geometry Nodes. Here’s the logic I used in the Python script:

BLender Python Convex Hull script

In the script, I go through each object in the collection, pair them up sequentially, and apply a Convex Hull to each pair.

The Challenge in Geometry Nodes: In Geometry Nodes, I need help setting up the nodes to:

  1. Sequentially pair each object in the collection (already Realized as instances).
  2. Apply a Convex Hull to each resulting pair.

What I’ve Tried So Far: Here’s my current Geometry Nodes setup:

  1. Here is my current Geometry Nodes setup. Geometry Nodes
  2. Here is my current Scene. Target Collection
  3. The result I want will be like this in geometry nodes . The result I want will be like this in geometry nodes

I’m using a Repeat Zone to handle the pairing, because the collection has more than two objects. Since I only want to combine two objects at a time, I set the Repeat iterations to be the number of objects in the collection minus one (e.g., for 8 objects, I use 7 iterations to get 7 Convex Hulls).

In this setup, I’ve created counters that increment with each iteration. I’m setting the indices “First Index” and “Second Index” to 0 and 1 at the start, and incrementing them by 1 with each repeat. Right now, this allows me to manually pair the first and last objects in the sequence.

However, I can’t get this to work automatically. After the Convex Hull operation on the 0th and 1st meshes, I want it to automatically proceed to the 1st and 2nd meshes in the next iteration, and so on.

Right now, I can only manage this pairing manually, but I’m looking for a way to automate it in Geometry Nodes. Any advice would be greatly appreciated!

I’m trying to perform a specific operation in Blender 4.2 using Geometry Nodes. My goal is to apply a Convex Hull around each consecutive pair of objects in a collection, combining them two at a time in sequence.

What I Want to Achieve: Normally, it’s simple to apply a Convex Hull to each individual object in a collection. However, I want to take it a step further by pairing each object in the collection with the next one in order (sorted by name) and applying a Convex Hull around each pair.

I’ve already written a Python script that does this, but I’d like to recreate it in Geometry Nodes. Here’s the logic I used in the Python script:

BLender Python Convex Hull script

In the script, I go through each object in the collection, pair them up sequentially, and apply a Convex Hull to each pair.

The Challenge in Geometry Nodes: In Geometry Nodes, I need help setting up the nodes to:

  1. Sequentially pair each object in the collection (already Realized as instances).
  2. Apply a Convex Hull to each resulting pair.

What I’ve Tried So Far: Here’s my current Geometry Nodes setup:

  1. Here is my current Geometry Nodes setup. Geometry Nodes
  2. Here is my current Scene. Target Collection
  3. The result I want will be like this in geometry nodes . The result I want will be like this in geometry nodes

I’m using a Repeat Zone to handle the pairing, because the collection has more than two objects. Since I only want to combine two objects at a time, I set the Repeat iterations to be the number of objects in the collection minus one (e.g., for 8 objects, I use 7 iterations to get 7 Convex Hulls).

In this setup, I’ve created counters that increment with each iteration. I’m setting the indices “First Index” and “Second Index” to 0 and 1 at the start, and incrementing them by 1 with each repeat. Right now, this allows me to manually pair the first and last objects in the sequence.

However, I can’t get this to work automatically. After the Convex Hull operation on the 0th and 1st meshes, I want it to automatically proceed to the 1st and 2nd meshes in the next iteration, and so on.

Right now, I can only manage this pairing manually, but I’m looking for a way to automate it in Geometry Nodes. Any advice would be greatly appreciated!

I’m trying to perform a specific operation in Blender 4.2 using Geometry Nodes. My goal is to apply a Convex Hull around each consecutive pair of objects in a collection, combining them two at a time in sequence.

What I Want to Achieve: Normally, it’s simple to apply a Convex Hull to each individual object in a collection. However, I want to take it a step further by pairing each object in the collection with the next one in order (sorted by name) and applying a Convex Hull around each pair.

I’ve already written a Python script that does this, but I’d like to recreate it in Geometry Nodes. Here’s the logic I used in the Python script:

BLender Python Convex Hull script

In the script, I go through each object in the collection, pair them up sequentially, and apply a Convex Hull to each pair.

The Challenge in Geometry Nodes: In Geometry Nodes, I need help setting up the nodes to:

  1. Sequentially pair each object in the collection (already Realized as instances).
  2. Apply a Convex Hull to each resulting pair.

What I’ve Tried So Far:

  1. Here is my current Geometry Nodes setup. Geometry Nodes
  2. Here is my current Scene. Target Collection
  3. The result I want will be like this in geometry nodes . The result I want will be like this in geometry nodes

I’m using a Repeat Zone to handle the pairing, because the collection has more than two objects. Since I only want to combine two objects at a time, I set the Repeat iterations to be the number of objects in the collection minus one (e.g., for 8 objects, I use 7 iterations to get 7 Convex Hulls).

In this setup, I’ve created counters that increment with each iteration. I’m setting the indices “First Index” and “Second Index” to 0 and 1 at the start, and incrementing them by 1 with each repeat. Right now, this allows me to manually pair the first and last objects in the sequence.

However, I can’t get this to work automatically. After the Convex Hull operation on the 0th and 1st meshes, I want it to automatically proceed to the 1st and 2nd meshes in the next iteration, and so on.

Right now, I can only manage this pairing manually, but I’m looking for a way to automate it in Geometry Nodes. Any advice would be greatly appreciated!

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I’m trying to perform a specific operation in Blender 4.2 using Geometry Nodes. My goal is to apply a Convex Hull around each consecutive pair of objects in a collection, combining them two at a time in sequence.

What I Want to Achieve: Normally, it’s simple to apply a Convex Hull to each individual object in a collection. However, I want to take it a step further by pairing each object in the collection with the next one in order (sorted by name) and applying a Convex Hull around each pair.

I’ve already written a Python script that does this, but I’d like to recreate it in Geometry Nodes. Here’s the logic I used in the Python script:

BLender Python Convex Hull script

In the script, I go through each object in the collection, pair them up sequentially, and apply a Convex Hull to each pair.

The Challenge in Geometry Nodes: In Geometry Nodes, I need help setting up the nodes to:

  1. Sequentially pair each object in the collection (already Realized as instances).
  2. Apply a Convex Hull to each resulting pair.

What I’ve Tried So Far: Here’s my current Geometry Nodes setup:

  1. Here is my current Geometry Nodes setup. Geometry Nodes
  2. Here is my current Scene. Target Collection
  3. The result I want will be like this in geometry nodes . The result I want will be like this in geometry nodes

I’m using a Repeat Zone to handle the pairing, because the collection has more than two objects. Since I only want to combine two objects at a time, I set the Repeat iterations to be the number of objects in the collection minus one (e.g., for 8 objects, I use 7 iterations to get 7 Convex Hulls).

In this setup, I’ve created counters that increment with each iteration. I’m setting the indices “First Index” and “Second Index” to 0 and 1 at the start, and incrementing them by 1 with each repeat. Right now, this allows me to manually pair the first and last objects in the sequence.

However, I can’t get this to work automatically. After the Convex Hull operation on the 0th and 1st meshes, I want it to automatically proceed to the 1st and 2nd meshes in the next iteration, and so on.

Right now, I can only manage this pairing manually, but I’m looking for a way to automate it in Geometry Nodes. Any advice would be greatly appreciated!

I’m trying to perform a specific operation in Blender 4.2 using Geometry Nodes. My goal is to apply a Convex Hull around each consecutive pair of objects in a collection, combining them two at a time in sequence.

What I Want to Achieve: Normally, it’s simple to apply a Convex Hull to each individual object in a collection. However, I want to take it a step further by pairing each object in the collection with the next one in order (sorted by name) and applying a Convex Hull around each pair.

I’ve already written a Python script that does this, but I’d like to recreate it in Geometry Nodes. Here’s the logic I used in the Python script:

BLender Python Convex Hull script

In the script, I go through each object in the collection, pair them up sequentially, and apply a Convex Hull to each pair.

The Challenge in Geometry Nodes: In Geometry Nodes, I need help setting up the nodes to:

  1. Sequentially pair each object in the collection (already Realized as instances).
  2. Apply a Convex Hull to each resulting pair.

What I’ve Tried So Far: Here’s my current Geometry Nodes setup:

  1. Here is my current Geometry Nodes setup. Geometry Nodes
  2. Here is my current Scene. Target Collection

I’m using a Repeat Zone to handle the pairing, because the collection has more than two objects. Since I only want to combine two objects at a time, I set the Repeat iterations to be the number of objects in the collection minus one (e.g., for 8 objects, I use 7 iterations to get 7 Convex Hulls).

In this setup, I’ve created counters that increment with each iteration. I’m setting the indices “First Index” and “Second Index” to 0 and 1 at the start, and incrementing them by 1 with each repeat. Right now, this allows me to manually pair the first and last objects in the sequence.

However, I can’t get this to work automatically. After the Convex Hull operation on the 0th and 1st meshes, I want it to automatically proceed to the 1st and 2nd meshes in the next iteration, and so on.

Right now, I can only manage this pairing manually, but I’m looking for a way to automate it in Geometry Nodes. Any advice would be greatly appreciated!

I’m trying to perform a specific operation in Blender 4.2 using Geometry Nodes. My goal is to apply a Convex Hull around each consecutive pair of objects in a collection, combining them two at a time in sequence.

What I Want to Achieve: Normally, it’s simple to apply a Convex Hull to each individual object in a collection. However, I want to take it a step further by pairing each object in the collection with the next one in order (sorted by name) and applying a Convex Hull around each pair.

I’ve already written a Python script that does this, but I’d like to recreate it in Geometry Nodes. Here’s the logic I used in the Python script:

BLender Python Convex Hull script

In the script, I go through each object in the collection, pair them up sequentially, and apply a Convex Hull to each pair.

The Challenge in Geometry Nodes: In Geometry Nodes, I need help setting up the nodes to:

  1. Sequentially pair each object in the collection (already Realized as instances).
  2. Apply a Convex Hull to each resulting pair.

What I’ve Tried So Far: Here’s my current Geometry Nodes setup:

  1. Here is my current Geometry Nodes setup. Geometry Nodes
  2. Here is my current Scene. Target Collection
  3. The result I want will be like this in geometry nodes . The result I want will be like this in geometry nodes

I’m using a Repeat Zone to handle the pairing, because the collection has more than two objects. Since I only want to combine two objects at a time, I set the Repeat iterations to be the number of objects in the collection minus one (e.g., for 8 objects, I use 7 iterations to get 7 Convex Hulls).

In this setup, I’ve created counters that increment with each iteration. I’m setting the indices “First Index” and “Second Index” to 0 and 1 at the start, and incrementing them by 1 with each repeat. Right now, this allows me to manually pair the first and last objects in the sequence.

However, I can’t get this to work automatically. After the Convex Hull operation on the 0th and 1st meshes, I want it to automatically proceed to the 1st and 2nd meshes in the next iteration, and so on.

Right now, I can only manage this pairing manually, but I’m looking for a way to automate it in Geometry Nodes. Any advice would be greatly appreciated!

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