Timeline for How to combine two different textures into one
Current License: CC BY-SA 4.0
11 events
when toggle format | what | by | license | comment | |
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S Sep 18, 2021 at 13:48 | history | suggested | nh2 | CC BY-SA 4.0 |
update first screenshot to Blender 2.93
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Sep 18, 2021 at 11:25 | review | Suggested edits | |||
S Sep 18, 2021 at 13:48 | |||||
S Apr 19, 2021 at 10:38 | history | suggested | nh2 | CC BY-SA 4.0 |
Adds some screenshots of steps so far described only via text, and fixes typos.
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Apr 19, 2021 at 1:23 | review | Suggested edits | |||
S Apr 19, 2021 at 10:38 | |||||
S Feb 25, 2017 at 3:43 | history | suggested | neeh | CC BY-SA 3.0 |
spelling errors + image descriptions
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Feb 25, 2017 at 2:41 | review | Suggested edits | |||
S Feb 25, 2017 at 3:43 | |||||
Aug 7, 2015 at 22:03 | vote | accept | Moonless_Sky | ||
Jun 19, 2015 at 4:23 | comment | added | Denis | Works the same, just define the UVs and textures in the material and bake on the main UV map | |
Jun 19, 2015 at 4:05 | comment | added | TARDIS Maker | Ah, that's neat. I didn't think of that. Does it require any special steps, or does it work in basically the way I outlined it? | |
Jun 19, 2015 at 3:44 | comment | added | Denis | And you can bake multiple materials with different UV maps into one texture also. | |
Jun 19, 2015 at 3:10 | history | answered | TARDIS Maker | CC BY-SA 3.0 |