Timeline for Rotate texture per instance
Current License: CC BY-SA 4.0
11 events
when toggle format | what | by | license | comment | |
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Nov 12 at 16:49 | comment | added | Daniel Möller | So, @GijsDekker, if this answers your question, please mark is as answered | |
Nov 12 at 9:02 | comment | added | Gijs Dekker | Thanks a lot for your help. this is exactly what i need! <3 | |
Nov 8 at 18:45 | history | edited | Daniel Möller | CC BY-SA 4.0 |
added 144 characters in body
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Nov 8 at 18:35 | history | edited | Daniel Möller | CC BY-SA 4.0 |
added 803 characters in body
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Nov 8 at 16:36 | comment | added | Daniel Möller | @GijsDekker , updated solution for 3d Objects. But it must have good topology (faces = quads) | |
Nov 8 at 16:35 | history | edited | Daniel Möller | CC BY-SA 4.0 |
added 384 characters in body
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Nov 8 at 15:31 | comment | added | Gijs Dekker | Thanks for the help. See my edit for more clarification on the matter. I cant get the wave texture to fit on all beams with the proper orientation or the same sizes.. | |
Nov 8 at 14:50 | history | edited | Daniel Möller | CC BY-SA 4.0 |
added 96 characters in body
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Nov 8 at 14:45 | history | edited | Daniel Möller | CC BY-SA 4.0 |
added 96 characters in body
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Nov 8 at 14:39 | history | edited | Daniel Möller | CC BY-SA 4.0 |
added 326 characters in body
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Nov 8 at 14:34 | history | answered | Daniel Möller | CC BY-SA 4.0 |