Skip to main content
6 events
when toggle format what by license comment
Oct 27 at 6:29 comment added Suic I did figure it out now and this actually seems to be a pretty good solution, altho the shader graph/editor would get quite messy if i had say like 10 different color attributes (one for each hand, one for upper leg, lower leg, toes, head, torso etc)
Oct 27 at 3:50 comment added Suic This may work, but im not sure i quite understand it (i am still very new to blender and I've spent most of my time learning about its scripting API) could you please update your post that shows an example (preferably also include the resulting blend file if possible) of the simplest possible animation (2 face groups, can just pick any of the sides and then 1 keyframe that just change the alpha of the first group from 1 to 0.5 and the alpha of the second group from 1 to 0.1 for example, just has to be different) this would give me a better idea of whether this will work for me or not.
Oct 26 at 18:11 comment added Mr A That depends on the export format and the capabilities of the engine. As far as I know, attributes can be exported, but custom material setups won't. Even if they are exported, they are unlikely to be imported by engines. The typical workflow involves manually setting up a similar material in the engine. The best way is to test.
Oct 26 at 14:17 comment added Lauloque But is that exportable outside of Blender?
Oct 26 at 11:42 history edited Mr A CC BY-SA 4.0
Expanded the answer to cover a missed point
Oct 26 at 11:28 history answered Mr A CC BY-SA 4.0