Timeline for Add rotation to all keyframes of existing animation?
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
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Oct 9 at 6:38 | comment | added | Jhonny Newman | Answering my own question: every keyable value has a line in the graph, but the ones that aren't animated will stack up on their default value line. You can cycle through them by repeated clicking the same key. Doing that I found a key for the quaternion W line for spine1, hit L to select linked to get the entire animation, then nudged it around using G. Hope this helps someone! | |
Oct 9 at 6:08 | comment | added | Jhonny Newman | @moonboots just wanted to say thanks, once I figured out what you were talking about it's actually pretty cool. However, if the property I want to animate does not have an F-Curve (say I want to change the Y rotation but the curve only has X), how do I add the curve I need? | |
Oct 8 at 2:01 | answer | added | Phrogz | timeline score: 1 | |
Oct 7 at 19:39 | comment | added | Jakemoyo | In the Object Properties panel on the right there's a section called Delta Transform. Those settings are specifically for "adding a rotation/location/scale to all other transforms" for an object. | |
Oct 7 at 19:24 | comment | added | moonboots | Have you tried to do it in the Graph Editor? Select the W rotation track and move it on the editor Y axis | |
S Oct 7 at 19:22 | review | First questions | |||
Oct 7 at 23:02 | |||||
S Oct 7 at 19:22 | history | asked | Jhonny Newman | CC BY-SA 4.0 |