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moonboots
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It's not a shading problem, you have inner faces, as soon as you give your object a Subdivision Surface modifier it makes them surface through the outer faces, so the best is probably to remove them:

enter image description here

In edit modeMessage to Gorgious: Select > Select All by Trait > Interior Faces then Mesh > Delete > Faces. won't work in that cases as these inner faces are connected to the outer ;)

It's not a shading problem, you have inner faces, as soon as you give your object a Subdivision Surface modifier it makes them surface through the outer faces, so the best is probably to remove them:

enter image description here

In edit mode Select > Select All by Trait > Interior Faces then Mesh > Delete > Faces.

It's not a shading problem, you have inner faces, as soon as you give your object a Subdivision Surface modifier it makes them surface through the outer faces, so the best is probably to remove them:

enter image description here

Message to Gorgious: Select All by Trait > Interior Faces won't work in that cases as these inner faces are connected to the outer ;)

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Gorgious
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It's not a shading problem, you have inner faces, as soon as you give your object a Subdivision Surface modifier it makes them surface through the outer faces, so the best is probably to remove them:

enter image description here

In edit mode Select > Select All by Trait > Interior Faces then Mesh > Delete > Faces.

It's not a shading problem, you have inner faces, as soon as you give your object a Subdivision Surface modifier it makes them surface through the outer faces, so the best is probably to remove them:

enter image description here

It's not a shading problem, you have inner faces, as soon as you give your object a Subdivision Surface modifier it makes them surface through the outer faces, so the best is probably to remove them:

enter image description here

In edit mode Select > Select All by Trait > Interior Faces then Mesh > Delete > Faces.

Source Link
moonboots
  • 167.7k
  • 8
  • 114
  • 181

It's not a shading problem, you have inner faces, as soon as you give your object a Subdivision Surface modifier it makes them surface through the outer faces, so the best is probably to remove them:

enter image description here