Timeline for Order Modififer
Current License: CC BY-SA 4.0
6 events
when toggle format | what | by | license | comment | |
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Sep 20 at 13:29 | answer | added | Crantisz | timeline score: 1 | |
Sep 20 at 13:20 | history | edited | Crantisz | CC BY-SA 4.0 |
added 31 characters in body
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Sep 20 at 12:13 | comment | added | Markus von Broady | I suspect you might mean something different by "objects" than most of us here mean. Every object has its own, unique, modifier stack. But perhaps you mean something like instances, mesh islands or something similar instead. | |
Sep 20 at 12:03 | comment | added | BlakJul | I understand that, but I'm talking about the order of modifiers triggering on different objects, so that first 4 modifiers triggered on 1 object, then 4 modifiers on 2 objects and the remaining modifiers on 1 object triggered | |
Sep 20 at 11:37 | comment | added | Markus von Broady | modifiers are ordered from top to bottom, if you want to change "priority" just reorder the modifiers | |
Sep 20 at 10:58 | history | asked | BlakJul | CC BY-SA 4.0 |