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Sep 20 at 9:27 vote accept Joeyvm
Sep 20 at 9:27 answer added Joeyvm timeline score: 0
Sep 18 at 13:09 history edited Joeyvm CC BY-SA 4.0
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Sep 18 at 9:09 answer added Gorgious timeline score: 1
Sep 18 at 7:05 comment added Joeyvm @Gorgious That makes sense. Thanks for the explanation about what happens with an instance when you do something with it in geometry nodes. The special attribute that you mentioned, would that be a Custom Property added to the geometry, in my case, the door objects? And will adding a Custom Property make it possible to search for the objects with Python to be able to change the camera ray visibility?
Sep 17 at 15:20 comment added Gorgious The camera ray visibility is a property on the object that holds the geometry. If you are using instances, they inherit the properties of the instances objects, but if you realize the instances, which you do when you change the material assignment, all the geometry will follow the setting of the object that holds the geometry nodes modifier. You may want to add a special attribute and use a shader to set some of the geometry transparent ?
Sep 17 at 13:34 history asked Joeyvm CC BY-SA 4.0