Timeline for Scale and move the extruded mesh without affecting the shape of mesh where it was extruded from
Current License: CC BY-SA 4.0
6 events
when toggle format | what | by | license | comment | |
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Jul 9 at 0:34 | comment | added | Tan H | Thank you so much for this guide, this is very helpful! I followed your tips about setting up the shrinkwrap, and this is definitely what I was looking for. Cheers! | |
Jul 9 at 0:06 | history | edited | Lauloque♦ | CC BY-SA 4.0 |
added 615 characters in body
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Jul 9 at 0:04 | comment | added | Lauloque♦ | You can do that, although you would need to separate the mesh parts into a different object (shortcut P > Separate by Selection). Then select the vertices you want to affect in the shrinkwrap and hit Ctrl G to put them in a vertex group, and put that in the shrinkrwap modifier. You might still want to use a tiny bit of negative offset to force the vertices inside the mesh, just to not have holes in case you ever have a mismatch of geometry later on. | |
Jul 8 at 22:45 | comment | added | Tan H | Thanks for your answer! Separating that mesh gave me flexibility to edit the metal part. Now I'm trying to combine it with Shrinkwrap modifier so it would hug the shape of the barrel. | |
Jul 8 at 22:42 | vote | accept | Tan H | ||
Jul 8 at 21:11 | history | answered | Lauloque♦ | CC BY-SA 4.0 |