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Jul 12 at 12:19 history bounty ended Noob Cat
Jul 12 at 12:18 vote accept Noob Cat
Jul 11 at 10:27 comment added Noob Cat You are right! This configuration is really excellent as a starting point for creating a "Bender" node, it's the answer I was looking for 👍
Jul 7 at 18:54 comment added Leander No, it wouldnt. ( But I should have said flip vertically before and after) :P
Jul 7 at 18:37 comment added Noob Cat Sure, but i think the coordinates will be upside down with that method.
Jul 7 at 18:06 comment added Leander You could also rotate the coordinates by $180$ before and after the bend setup.
Jul 7 at 18:06 comment added Leander To bend in the other direction, multiply the Y input (after the Separate XYZ node) with $-1$ and the input to the angle (of the Vector Rotate node) with $-1$ as well.
Jul 7 at 17:38 comment added Noob Cat Excellent, it can be combined so that it works in symbiosis. This setup seems to be the answer I'm looking for. Another question: Doesn't this setup of nodes bend in the other direction? I noticed that you can only do this towards the bottom -Y and it doesn't bend to +Y
Jul 7 at 9:05 comment added Leander Radius indicates at what distance (radius) from the origin (which we rotate around) the uv coords x length remains the same and is not not stretched/squashed. With the UV grid you can see, that the points close to the origin appear distorted (squashed) and the points far from the origin appear distorted (stretched). With radius you can control which part is not stretched. When bending anything, the inner arc gets shorter and the outer arc gets longer.
Jul 7 at 7:28 comment added Noob Cat Very interesting! I'm trying your setup and it looks very good. But I think there is a problem in "Radius" it doesn't set the radius, or am I wrong?
Jul 6 at 19:59 history answered Leander CC BY-SA 4.0