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Jun 15 at 23:33 comment added Cornivius yea i don't really know enough (or anything) about programming to do this on my own tbh. The options that come up don't really mean anything to me since none are the one attribute I want to change. But this works fine, I've seen the 'relative' mode can be changed in 1 node and copied to all the selected ones so that works. I only see a couple other issues: Can it create a new geonode setup on the active object and use that instead of calling a specific node set by name? And can it exclude the active object from the 'selected object' so it doesn't create a node for it again?
Jun 15 at 23:17 comment added Markus von Broady @Cornivius I'm trying to give you the fishing rod here :) For the Join Geometry part, see the edit.
Jun 15 at 23:16 history edited Markus von Broady CC BY-SA 4.0
added "Join Geometry"
Jun 15 at 23:04 comment added Markus von Broady @Cornivius go to the Scripting tab and in the console there type D. then TAB key. You will see suggestions. Sometimes it's obvious what to pick, sometimes you need to investigate, sometimes you know what to pick but don't quite remember the name. Then continue typing D.node and press TAB, which will auto-complete to D.node_groups[ and suggest various names - start typing the name of your node group, TAB, then close the quotation and square bracket, dot, nod, TAB again so it completes to nodes and suggests node names - pick one, dot, and then it will suggest various attributes
Jun 15 at 22:09 comment added Cornivius I know next to nothing about coding but is there a way to set them to 'relative' as they are created? I've tried copying the script from the scripting tab when I change it manually and putting it into the loop but that doesn't seem to work Also, could all of them be connected to a Join Geometry node automatically? If not this is already pretty good, thanks.
Jun 15 at 21:43 history answered Markus von Broady CC BY-SA 4.0