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Jun 4 at 15:25 vote accept Blender_Noob
Jun 4 at 9:25 answer added Niklas Friedrichs timeline score: 0
Jun 3 at 14:41 comment added TheLabCat This is almost always because one portion of mesh is assigned to more than one bone’s vertex group. Check all nearby groups and mirror image groups to see if the thumb is partially assigned to them.
Jun 3 at 8:53 history edited Blender_Noob CC BY-SA 4.0
added 132 characters in body
Jun 3 at 8:52 comment added Blender_Noob @JohnEason as far as I can tell there aren't any other weights affecting the mesh, but thank you for reminding me to add the file (probably should've done that in the first place)
Jun 3 at 8:50 history edited Blender_Noob CC BY-SA 4.0
added 175 characters in body
Jun 2 at 21:14 comment added John Eason Are you sure that the part of the mesh that is 'dragging' doesn't have weight from other bones affecting it? I think we'll need to see your Blend file. You can share it via blend-exchange.com following the instructions there to copy the link on that page. Then edit your question here and paste the link into it.
S Jun 2 at 20:15 review First questions
Jun 2 at 23:58
S Jun 2 at 20:15 history asked Blender_Noob CC BY-SA 4.0