Timeline for Armature Mesh drags when posing bones
Current License: CC BY-SA 4.0
9 events
when toggle format | what | by | license | comment | |
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Jun 4 at 15:25 | vote | accept | Blender_Noob | ||
Jun 4 at 9:25 | answer | added | Niklas Friedrichs | timeline score: 0 | |
Jun 3 at 14:41 | comment | added | TheLabCat | This is almost always because one portion of mesh is assigned to more than one bone’s vertex group. Check all nearby groups and mirror image groups to see if the thumb is partially assigned to them. | |
Jun 3 at 8:53 | history | edited | Blender_Noob | CC BY-SA 4.0 |
added 132 characters in body
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Jun 3 at 8:52 | comment | added | Blender_Noob | @JohnEason as far as I can tell there aren't any other weights affecting the mesh, but thank you for reminding me to add the file (probably should've done that in the first place) | |
Jun 3 at 8:50 | history | edited | Blender_Noob | CC BY-SA 4.0 |
added 175 characters in body
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Jun 2 at 21:14 | comment | added | John Eason | Are you sure that the part of the mesh that is 'dragging' doesn't have weight from other bones affecting it? I think we'll need to see your Blend file. You can share it via blend-exchange.com following the instructions there to copy the link on that page. Then edit your question here and paste the link into it. | |
S Jun 2 at 20:15 | review | First questions | |||
Jun 2 at 23:58 | |||||
S Jun 2 at 20:15 | history | asked | Blender_Noob | CC BY-SA 4.0 |