Skip to main content
27 events
when toggle format what by license comment
Apr 13, 2017 at 12:57 history edited CommunityBot
replaced http://blender.stackexchange.com/ with https://blender.stackexchange.com/
Mar 14, 2017 at 9:14 history edited CommunityBot
replaced http://blend-exchange.giantcowfilms.com with https://blend-exchange.giantcowfilms.com
Nov 19, 2015 at 22:14 vote accept blackhole
Aug 22, 2015 at 16:30 history edited X-27 is done with the network CC BY-SA 3.0
deleted 13 characters in body
Jun 22, 2015 at 0:28 comment added blackhole Even though this isn't exactly what I've needed, I have just implemented it into my .blend. A problem: sometimes my character reaches 11 units/s at max, and sometimes he reaches 20. It is very random. What would you suggest doing?
Jun 11, 2015 at 5:30 history bounty ended CommunityBot
Jun 6, 2015 at 3:13 comment added blackhole I think I'll look for a different method. This is getting absurd. I had an idea where you will have a prop, and if the prop is "1," your character will move 1 bu/s, at 2 2bu/s, at 3... and so on. When you hit W, the prop goes up, S and so forth. I just am not sure how a prop can control a speed in that manner and still work with a velocity script.
Jun 5, 2015 at 20:23 comment added X-27 is done with the network But either way, realistically, if your character is colliding with anything that is connected to the ground, the friction will slow it's falling speed. And if something else is in the same object as the ground that shouldn't be there at all, separating it will make things easier for later when you get into more complex mechanics.
Jun 5, 2015 at 20:07 comment added X-27 is done with the network collision sensors can also detect materials, that could be easier...
Jun 5, 2015 at 20:04 comment added blackhole Well now I need to make separate models (i.e. the floor needs to be separated for the property) and it would waste a ton of time rather than just finding a better technique.
Jun 5, 2015 at 19:45 comment added X-27 is done with the network My guess is that your number of reasons will greatly diminish if you make a property- lets call it "Solid" and put that on everything that your character would physically interact with. like, ground, rocks, vehicles, anything that would obstruct falling speed, and have it detect that property. This way if your character is falling, and it gets hit by a bullet, it will not stop falling/slow down falling for it's one frame. Oblivious your game is going to be more complicated than that, but if you do test that system, you will notice that it does look relatively nice (I've tested it a lot myself)
Jun 5, 2015 at 19:08 comment added blackhole Yeah, I really don't want to do that for a number of reasons. There has to be another way!
Jun 5, 2015 at 14:39 comment added X-27 is done with the network You could also increase the scene's gravity, but that will effect other objects as well.
Jun 5, 2015 at 14:38 comment added X-27 is done with the network There is one thing you can try, but it is kind of cheating. (Cheating in the sense that is is a clever way around the problem) we Can add an inverted collision sensor, so that any time the character is not colliding with anything, it will send a positive pulse to another motion actuator, this time adding negative velocity along the Global Z i.sstatic.net/kKVaH.png
Jun 5, 2015 at 3:10 comment added blackhole No matter how much I play with both values, it doesn't seem to work. When the gravity acts well on him, he accelerates too much. When he walks correctly, he can't react well with gravity.
Jun 5, 2015 at 2:21 comment added X-27 is done with the network You can lower the translation dampening, but then you will get higher speeds and more overshoot (sliding) But- you can lower the velocity and get the speed better.
Jun 4, 2015 at 22:54 comment added blackhole I am having trouble: my character falls extremely slow with the translation that high. How can I fix this? He also cannot pass a certain point in speed when falling down.
Jun 4, 2015 at 14:37 history edited X-27 is done with the network CC BY-SA 3.0
deleted 2 characters in body
Jun 4, 2015 at 0:29 comment added X-27 is done with the network Just do this to your character i.sstatic.net/xOlUZ.png (Don't forget to add that same property to the ground)
Jun 4, 2015 at 0:26 vote accept blackhole
Jun 4, 2015 at 22:53
Jun 4, 2015 at 0:26 comment added blackhole I think you've earned it! :)
Jun 4, 2015 at 0:25 comment added X-27 is done with the network There are several things you can do to fix this, you can add a collision sensor to make sure that the character is on the ground to be able to drive and steer, or you could make it only dynamic so it can never point upwards. You could also limit the rotation on the rigid body so it can only rotate along the Z axis.
Jun 4, 2015 at 0:10 comment added blackhole I was about to tell you everything basically was flawless until I had noticed the following: if you fall and are facing upwards, you can accelerate and start floating and gain speed...
Jun 3, 2015 at 22:08 history edited X-27 is done with the network CC BY-SA 3.0
added 67 characters in body
Jun 3, 2015 at 21:53 history edited X-27 is done with the network CC BY-SA 3.0
added 88 characters in body
Jun 3, 2015 at 21:44 history edited X-27 is done with the network CC BY-SA 3.0
added 6 characters in body
Jun 3, 2015 at 21:29 history answered X-27 is done with the network CC BY-SA 3.0