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Haunt_House
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You can use a Curve Deform Modifier on a mesh and animate the axis that follows the curve. By animating it from 0.0 to x, the mesh grows along the curve. scalingScaling to 0.0 is a bit tricky because you get a flat object. Either set all scale to 0.0 for the first frame or animate the visibility in the outliner.

enter image description here

You can use a Curve Deform Modifier on a mesh and animate the axis that follows the curve. By animating it from 0.0 to x, the mesh grows along the curve. scaling to 0 is a bit tricky because you get a flat object. Either set all scale to 0.0 for the first frame or animate the visibility in the outliner.

enter image description here

You can use a Curve Deform Modifier on a mesh and animate the axis that follows the curve. By animating it from 0.0 to x, the mesh grows along the curve. Scaling to 0.0 is a bit tricky because you get a flat object. Either set all scale to 0.0 for the first frame or animate the visibility in the outliner.

enter image description here

Source Link
Haunt_House
  • 16.2k
  • 5
  • 52
  • 78

You can use a Curve Deform Modifier on a mesh and animate the axis that follows the curve. By animating it from 0.0 to x, the mesh grows along the curve. scaling to 0 is a bit tricky because you get a flat object. Either set all scale to 0.0 for the first frame or animate the visibility in the outliner.

enter image description here