Timeline for How can I get the translucent material right for the product?
Current License: CC BY-SA 4.0
4 events
when toggle format | what | by | license | comment | |
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Apr 26 at 7:08 | comment | added | Der8 | Edit: Tweaking the roughness in glass BSDF has helped! | |
Apr 26 at 7:00 | comment | added | Der8 | @chris thank you! I hadn't heard of these add-ons, they seem very helpful! Using glass bsdf with default values seems off to me somehow. I saw the bottle again (I actually own this product), the body and the base are one single object but the bottom/ base has a bevelled and indented bottom. (I'm adding a link to a YouTube video although I'm not sure if it'll be helpful.) Thank you again for all the helpful info! | |
Apr 26 at 6:56 | comment | added | Gordon Brinkmann | My thoughts exactly! I think the OP makes it way too complicated. I do not know why so many people avoid using the Glass BSDF when they want to do glass. It's all a matter of the right settings and also the right lighting/environment. The Principled BSDF with Transmission = 1 is good for glass too, I also like that it allows to set a surface roughness and a transmission roughness (which can be very different in reality). But often I do not color it very much at the surface and do this additionally in the volume, because colored glass is often imbued and not just coated with color. | |
Apr 26 at 5:50 | history | answered | Chris | CC BY-SA 4.0 |