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Apr 26 at 7:08 comment added Der8 Edit: Tweaking the roughness in glass BSDF has helped!
Apr 26 at 7:00 comment added Der8 @chris thank you! I hadn't heard of these add-ons, they seem very helpful! Using glass bsdf with default values seems off to me somehow. I saw the bottle again (I actually own this product), the body and the base are one single object but the bottom/ base has a bevelled and indented bottom. (I'm adding a link to a YouTube video although I'm not sure if it'll be helpful.) Thank you again for all the helpful info!
Apr 26 at 6:56 comment added Gordon Brinkmann My thoughts exactly! I think the OP makes it way too complicated. I do not know why so many people avoid using the Glass BSDF when they want to do glass. It's all a matter of the right settings and also the right lighting/environment. The Principled BSDF with Transmission = 1 is good for glass too, I also like that it allows to set a surface roughness and a transmission roughness (which can be very different in reality). But often I do not color it very much at the surface and do this additionally in the volume, because colored glass is often imbued and not just coated with color.
Apr 26 at 5:50 history answered Chris CC BY-SA 4.0