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  • Consider a [track to] constraint which rotates the bones

enter image description here

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  • You can track to the camera or some object like two rectangles next to each other lets call them a pair of eye trackables, similar in placement to a pair of eye glasses. Depicted above in the animation is an example. Left eye tracks left point, right eye tracks right point. The points are eye distance apart. At a far distance the eye trackables cause the eyes to rotate and be nearly parallel. At a close distance the this can prevent crossed eye problem. Some blender people might say the having a separate eye trackables is more flexible than tracking to the camera. You can move the trackables independent of the camera.

  • In the animation below the green arrow rotates to the red ball via the [track to] constraint. The other activity in the animation was used for another purpose prior to this question.Consider searching Blender Facial Rig Eyes

enter image description here

  • Consider searching Blender Facial Rig Eyes
  • Consider a [track to] constraint which rotates the bones

enter image description here

enter image description here

  • You can track to the camera or some object like two rectangles next to each other lets call them a pair of eye trackables, similar in placement to a pair of eye glasses. Left eye tracks left point, right eye tracks right point. The points are eye distance apart. At a far distance the eye trackables cause the eyes to rotate and be nearly parallel. At a close distance the this can prevent crossed eye problem. Some blender people might say the having a separate eye trackables is more flexible than tracking to the camera. You can move the trackables independent of the camera.

  • In the animation below the green arrow rotates to the red ball via the [track to] constraint. The other activity in the animation was used for another purpose prior to this question.

enter image description here

  • Consider searching Blender Facial Rig Eyes
  • Consider a [track to] constraint which rotates the bones

enter image description here

enter image description here

  • You can track to the camera or some object like two rectangles next to each other lets call them a pair of eye trackables, similar in placement to a pair of eye glasses. Depicted above in the animation is an example. Left eye tracks left point, right eye tracks right point. The points are eye distance apart. At a far distance the eye trackables cause the eyes to rotate and be nearly parallel. At a close distance the this can prevent crossed eye problem. Some blender people might say the having a separate eye trackables is more flexible than tracking to the camera. You can move the trackables independent of the camera.

  • Consider searching Blender Facial Rig Eyes

added 81 characters in body
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  • Consider a [track to] constraint which rotates the bones

enter image description here

enter image description here

  • You can track to the camera or some object like two rectangles next to each other lets call them a pair of eye trackables, similar in placement to a pair of eye glasses. Left eye tracks left point, right eye tracks right point. The points are eye distance apart. At a far distance the eye trackables cause the eyes to rotate and be nearly parallel. At a close distance the this can prevent crossed eye problem. Some blender people might say the having a separate eye trackables is more flexible than tracking to the camera. You can move the trackables independent of the camera.

  • In the animation below the green arrow rotates to the red ball via the [track to] constraint. The other activity in the animation was used for another purpose prior to this question.

enter image description here

  • Consider searching Blender Facial Rig Eyes
  • Consider a [track to] constraint which rotates the bones

enter image description here

  • You can track to the camera or some object like two rectangles next to each other lets call them a pair of eye trackables, similar in placement to a pair of eye glasses. Left eye tracks left point, right eye tracks right point. The points are eye distance apart. At a far distance the eye trackables cause the eyes to rotate and be nearly parallel. At a close distance the this can prevent crossed eye problem. Some blender people might say the having a separate eye trackables is more flexible than tracking to the camera. You can move the trackables independent of the camera.

  • In the animation below the green arrow rotates to the red ball via the [track to] constraint. The other activity in the animation was used for another purpose prior to this question.

enter image description here

  • Consider searching Blender Facial Rig Eyes
  • Consider a [track to] constraint which rotates the bones

enter image description here

enter image description here

  • You can track to the camera or some object like two rectangles next to each other lets call them a pair of eye trackables, similar in placement to a pair of eye glasses. Left eye tracks left point, right eye tracks right point. The points are eye distance apart. At a far distance the eye trackables cause the eyes to rotate and be nearly parallel. At a close distance the this can prevent crossed eye problem. Some blender people might say the having a separate eye trackables is more flexible than tracking to the camera. You can move the trackables independent of the camera.

  • In the animation below the green arrow rotates to the red ball via the [track to] constraint. The other activity in the animation was used for another purpose prior to this question.

enter image description here

  • Consider searching Blender Facial Rig Eyes
added 150 characters in body
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  • Consider a [track to] constraint which rotates the bones

enter image description here

  • You can track to the camera or some object like two rectangles next to each other lets call them a pair of eye trackables, similar in placement to a pair of eye glasses. Left eye tracks left point, right eye tracks right point. The points are eye distance apart. At a far distance the eye trackables cause the eyes to rotate and be nearly parallel. At a close distance the this can prevent crossed eye problem. Some blender people might say the having a seperateseparate eye trackables is more flexible than tracking to the camera. You can move the trackables independent of the camera.

  • In the animation below the green arrow rotates to the red ball via the [track to] constraint. The other activity in the animation was used for another purpose prior to this question.

enter image description here

  • Consider searching Blender Facial Rig Eyes
  • Consider a [track to] constraint which rotates the bones

enter image description here

  • You can track to the camera or some object like two rectangles next to each other lets call them a pair of eye trackables, similar in placement to a pair of eye glasses. At a far distance the eye trackables cause the eyes to rotate and be nearly parallel. At a close distance the this can prevent crossed eye problem. Some blender people might say the having a seperate eye trackables is more flexible than tracking to the camera.

  • In the animation below the green arrow rotates to the red ball via the [track to] constraint. The other activity in the animation was used for another purpose prior to this question.

enter image description here

  • Consider searching Blender Facial Rig Eyes
  • Consider a [track to] constraint which rotates the bones

enter image description here

  • You can track to the camera or some object like two rectangles next to each other lets call them a pair of eye trackables, similar in placement to a pair of eye glasses. Left eye tracks left point, right eye tracks right point. The points are eye distance apart. At a far distance the eye trackables cause the eyes to rotate and be nearly parallel. At a close distance the this can prevent crossed eye problem. Some blender people might say the having a separate eye trackables is more flexible than tracking to the camera. You can move the trackables independent of the camera.

  • In the animation below the green arrow rotates to the red ball via the [track to] constraint. The other activity in the animation was used for another purpose prior to this question.

enter image description here

  • Consider searching Blender Facial Rig Eyes
added 194 characters in body
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