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My Armature model is a biped creater that has 4 bones per leg. thigh,calf, foot and then an IK bone. I have the x and y axis locked but as you can see with the blue line the z axis should allow the knee to move in the right direction. However If you look in the picture the blue line show it should allow the knee to bend like a human knee. Any advice would be appreciated. enter image description here

Here's the blend file. The right leg when you are looking at the cannon head on is the one with the axis locks.

My Armature model is a biped creater that has 4 bones per leg. thigh,calf, foot and then an IK bone. I have the x and y axis locked but as you can see with the blue line the z axis should allow the knee to move in the right direction. However If you look in the picture the blue line show it should allow the knee to bend like a human knee. Any advice would be appreciated. enter image description here

My Armature model is a biped creater that has 4 bones per leg. thigh,calf, foot and then an IK bone. I have the x and y axis locked but as you can see with the blue line the z axis should allow the knee to move in the right direction. However If you look in the picture the blue line show it should allow the knee to bend like a human knee. Any advice would be appreciated. enter image description here

Here's the blend file. The right leg when you are looking at the cannon head on is the one with the axis locks.

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Cannot get IK armiture to bend its knee correctly

My Armature model is a biped creater that has 4 bones per leg. thigh,calf, foot and then an IK bone. I have the x and y axis locked but as you can see with the blue line the z axis should allow the knee to move in the right direction. However If you look in the picture the blue line show it should allow the knee to bend like a human knee. Any advice would be appreciated. enter image description here