Timeline for Can normals be forced to point outward at each vertex/face?
Current License: CC BY-SA 3.0
13 events
when toggle format | what | by | license | comment | |
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May 22, 2021 at 15:00 | history | tweeted | twitter.com/StackBlender/status/1396118662159929345 | ||
May 22, 2021 at 6:39 | answer | added | Donald | timeline score: 0 | |
Aug 14, 2016 at 1:25 | comment | added | SchoolXSword | You could just add solidify modifier and just leave the settings and apply that worked for me br | |
Apr 26, 2016 at 11:57 | answer | added | zoltank88 | timeline score: 2 | |
May 29, 2015 at 10:27 | comment | added | zeffii | What happens if you Remove Doubles first? Usually if Recalulate Normals (make normals consistent) doesn't work it's because there's confusing geometry. or things like three faces connected to one edge.. | |
May 29, 2015 at 9:01 | history | edited | user14642 | CC BY-SA 3.0 |
Update with my solution
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May 28, 2015 at 2:05 | history | edited | user14642 | CC BY-SA 3.0 |
Clarified title
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May 28, 2015 at 1:41 | answer | added | user1853 | timeline score: 2 | |
May 28, 2015 at 1:26 | history | edited | user14642 | CC BY-SA 3.0 |
Added an example with pictures to clarify
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May 27, 2015 at 9:58 | answer | added | Faceb Faceb | timeline score: 0 | |
May 27, 2015 at 9:53 | comment | added | J Sargent | You can select just a portion an recalculate, and tick the "inside" checkbox on the toolbar. Is that what you mean? | |
May 27, 2015 at 9:41 | review | First posts | |||
May 27, 2015 at 9:53 | |||||
May 27, 2015 at 9:37 | history | asked | user14642 | CC BY-SA 3.0 |