Timeline for Will imported mesh from CAD application with bad topology be problematic for texturing/materials?
Current License: CC BY-SA 4.0
9 events
when toggle format | what | by | license | comment | |
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Mar 7 at 18:21 | history | became hot network question | |||
Mar 7 at 11:25 | vote | accept | vtx22 | ||
Mar 7 at 11:10 | history | edited | Duarte Farrajota Ramos♦ | CC BY-SA 4.0 |
edited title
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Mar 7 at 11:09 | comment | added | Duarte Farrajota Ramos♦ | Hi. Please use a title that matches the content of the question. It should be descriptive but succinct, unique and identifying, summarizing the issue so that anyone searching for a similar problem is likely to find it. Remove anything superfluous, avoid using words like "this", "help with", "issue" or "question about", instead describe what "it" is. Remember, your title is the first thing potential visitors see, answers you get depend heavily on how insightful it is. See What is the problem of asking “How do I do this?" | |
Mar 7 at 11:02 | comment | added | Lutzi | It could be ok for texturing/materials, it won't be ok for smooth shading or change in the geometry (subsurf, bevel, ...). | |
Mar 7 at 11:02 | answer | added | Martynas Žiemys | timeline score: 4 | |
Mar 7 at 10:25 | comment | added | moonboots | it depends on how you want to project your texture, etc, you can probably keep your curent topology | |
S Mar 7 at 10:19 | review | First questions | |||
Mar 7 at 11:25 | |||||
S Mar 7 at 10:19 | history | asked | vtx22 | CC BY-SA 4.0 |