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Feb 26 at 1:03 comment added stonks3141 On second thought, that method removes the need to realize instances as well.
Feb 26 at 0:57 vote accept stonks3141
Feb 26 at 0:57 comment added stonks3141 Thanks, this was what I needed. I actually have an irregularly shaped instanced object (the icosphere in the example), so I had to take the "Points" input to the "Instance on Points" node and use that as the target geometry for "Geometry Proximity" in order to have a circular shaded area for a non-circular object.
Feb 25 at 23:47 history answered Alex CC BY-SA 4.0