Timeline for Use positions of geometry nodes instances in procedural shader
Current License: CC BY-SA 4.0
4 events
when toggle format | what | by | license | comment | |
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Feb 26 at 1:03 | comment | added | stonks3141 | On second thought, that method removes the need to realize instances as well. | |
Feb 26 at 0:57 | vote | accept | stonks3141 | ||
Feb 26 at 0:57 | comment | added | stonks3141 | Thanks, this was what I needed. I actually have an irregularly shaped instanced object (the icosphere in the example), so I had to take the "Points" input to the "Instance on Points" node and use that as the target geometry for "Geometry Proximity" in order to have a circular shaded area for a non-circular object. | |
Feb 25 at 23:47 | history | answered | Alex | CC BY-SA 4.0 |