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Feb 23 at 9:13 comment added Gordon Brinkmann @blenderbreath Another tip for the colors, of course Blender's Color Management changes the look of them as well, but as a good starting point it is always best to use the hex values in Photoshop to transfer them into Blender, do not use HSB or RGB values and convert them into the 0 to 1 range.
Feb 23 at 8:38 comment added Gordon Brinkmann @blenderbreath I've added a slightly edited approach at the end without the need of an extra empty, although an empty can sometimes be useful if you want external control over the coordinates.
Feb 23 at 8:37 history edited Gordon Brinkmann CC BY-SA 4.0
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Feb 23 at 8:16 comment added blender breath Much appreciated Gordon. Sometimes the wrong tutorials can lead to misleading node set up, that's why I come to BSE, most trusted people to help me with my inquiries. Cheers!
Feb 23 at 8:16 vote accept blender breath
Feb 23 at 8:06 comment added lemon Gordon, yours is far cleaner and I missed details that you explain very well. That's why it was better to delete it.
Feb 23 at 8:02 history edited Gordon Brinkmann CC BY-SA 4.0
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Feb 23 at 7:48 history edited Gordon Brinkmann CC BY-SA 4.0
added 127 characters in body
Feb 23 at 7:44 comment added Gordon Brinkmann @lemon You didn't have to delete your answer - with a bit tweaking this would work as well, you just had the Color Ramp built up like in the question, although the Photoshop gradient is a different one which is the biggest part of the problem.
Feb 23 at 7:30 history answered Gordon Brinkmann CC BY-SA 4.0