Timeline for Spotlight size visibility in viewport
Current License: CC BY-SA 4.0
6 events
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Feb 12 at 21:23 | comment | added | Vladimir Pospelov | I wrote about Visual display in viewport. This is what confuses me. look at the screenshot. how huge they are, they just filled the entire screen and I can’t work; they’re a visual mess. My light sources hang on the first floor but penetrate the floor up to the 2nd floor down. imagine if I do lighting on the second floor. All these light sources will fall through the floor onto the first floor and will disturb me. | |
Feb 12 at 21:19 | comment | added | Vladimir Pospelov | I know everything you described at the beginningб thank you. I just mentioned that all the Gizmos in the blender are huge when you work in millimeters. this is weird. It seems that Blender was only tested on objects the size of a car or larger. but as for spot light. are you sure that this is version 4.0 and that you selected the render cycles engine? because I don’t see such parameters in myself. Radius - I don't have that. But I can’t change the size parameter because... This already is responsible for the physical behavior of the light source. | |
Feb 12 at 18:09 | history | edited | Yaroslav | CC BY-SA 4.0 |
added 35 characters in body
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Feb 12 at 17:59 | history | edited | Yaroslav | CC BY-SA 4.0 |
added 80 characters in body
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Feb 12 at 17:53 | history | edited | Yaroslav | CC BY-SA 4.0 |
edited body
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Feb 12 at 17:47 | history | answered | Yaroslav | CC BY-SA 4.0 |