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Feb 9 at 8:23 history edited Gordon Brinkmann CC BY-SA 4.0
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Feb 8 at 16:22 comment added Gordon Brinkmann @randomCoder1 I've reworked the setup completely. Still complex, but I've created some custom groups to reduce the amount of confusing nodes. Maybe you want to look in the edit, download the file and see for yourself how it works.
Feb 8 at 16:21 history edited Gordon Brinkmann CC BY-SA 4.0
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Feb 8 at 10:33 comment added Gordon Brinkmann @randomCoder1 Well, yes of course you can and it makes it simpler, my bad. However it will still need some maths and converting values if you want to avoid the mortar clipping the tile texture. But if you want I can edit the slightly simpler method in.
Feb 8 at 9:50 comment added randomCoder1 Ok, I've divided both width and height (1/tile size in meters) and used Combine XYZ->mapping vector scale. Seems to work. Is there a way to place texture images into a brick texture? It would solve lots of problems.
Feb 8 at 8:50 vote accept randomCoder1
Feb 8 at 8:48 comment added randomCoder1 Thank you very much! The second option is waaaaay too complicated for me to understand at this point. So the first way without the spacing is something that I need. But how do you combine two different dimensions for rectangle-shaped tiles?
Feb 8 at 8:43 vote accept randomCoder1
Feb 8 at 8:48
Feb 6 at 22:04 history answered Gordon Brinkmann CC BY-SA 4.0