Timeline for Rigging Issue: Rotating bone rotates object on wrong pivot point/wrong way
Current License: CC BY-SA 4.0
5 events
when toggle format | what | by | license | comment | |
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Feb 7 at 2:47 | comment | added | noyou | I understand. I should’ve had an example, say like a chain like being pulled or something. But thank you so much for answering my main question. Thank you so much. When I get the chance I will post there with a better example, hope to see you there. | |
Feb 5 at 22:55 | comment | added | Nathan | @noyou It's hard to answer without pics to demonstrate what you mean, and I don't know exactly how a kick drum works-- the mesh doesn't really demonstrate the full mechanism. It's also difficult to do any kind of back-and-forth on BSE. You might consider asking someplace like blenderartists.org, where there's a lot more freedom for back and forth, and where I'll likely be able to help you further. The main, important thing to take away from this existing answer is, things will rotate around their origin (the bone, which is then inherited by the mesh object,) | |
Feb 5 at 18:34 | vote | accept | noyou | ||
Feb 5 at 18:31 | comment | added | noyou | Incredible, thank you so much! You are very thorough and detailed, i learned a lot. You showed me more than i thought i was going to get! One extra question though, i have noticed, the mesh that is connected to Bone.001, it kind of sticks out and through the other meshes. It is supposed to "pull" the hammer, and not go through the mesh. What can i do to counter this? | |
Feb 3 at 16:56 | history | answered | Nathan | CC BY-SA 4.0 |