Timeline for How can I blend two textures together using Cycles?
Current License: CC BY-SA 3.0
11 events
when toggle format | what | by | license | comment | |
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Feb 6, 2018 at 17:38 | comment | added | Reinis Mazeiks | If you see an answer that solved your problem, please accept it. Thanks! :) | |
Mar 30, 2016 at 20:04 | comment | added | Mentalist | Related: blender.stackexchange.com/questions/33342/… | |
Dec 31, 2015 at 17:26 | comment | added | hawkenfox | If those are the actual sizes of the texture you are using, just on the side note you will want to keep in the power of 2. Example 256 X 256 pixel, 512 X 512 pixel and 1024 X 1024 pixel. You can read up more about it. | |
Sep 30, 2013 at 18:40 | comment | added | user1375 | Use a mix shader with two diffuse and your textures as input. | |
Sep 28, 2013 at 21:22 | history | tweeted | twitter.com/#!/StackBlender/status/384065520309649408 | ||
Sep 28, 2013 at 18:09 | history | edited | iKlsR | CC BY-SA 3.0 |
added 50 characters in body; edited tags; edited title
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Sep 28, 2013 at 16:34 | answer | added | CharlesL | timeline score: 23 | |
S Sep 27, 2013 at 21:52 | history | suggested | greatwolf | CC BY-SA 3.0 |
Capitalization, reduced image size
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Sep 27, 2013 at 21:39 | review | Suggested edits | |||
S Sep 27, 2013 at 21:52 | |||||
Sep 27, 2013 at 21:37 | review | First posts | |||
Sep 27, 2013 at 22:07 | |||||
Sep 27, 2013 at 21:19 | history | asked | user1358 | CC BY-SA 3.0 |