Skip to main content

Timeline for How to render a volumetric shadow?

Current License: CC BY-SA 3.0

23 events
when toggle format what by license comment
Aug 18, 2016 at 14:16 vote accept flotr
Aug 7, 2016 at 22:12 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Jul 8, 2016 at 21:20 comment added Matt Most of the best solutions for this are going to require Cycles, because BI doesn't really know what light is, or where it's going, or what it's passing through...
Jul 8, 2016 at 21:19 comment added Matt Do you want to be able to see the dark parts of the cube, but not the cube itself (like a smoky cube)? Or do you want to see something in the gap between the cube and the floor where the shadow is being cast (kind of like a god-ray)?
Jul 8, 2016 at 18:35 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Jun 8, 2016 at 18:18 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
May 9, 2016 at 16:42 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Mar 10, 2016 at 15:08 answer added Mason timeline score: 0
Dec 5, 2015 at 8:49 review Close votes
Dec 5, 2015 at 14:19
Dec 5, 2015 at 8:13 comment added gandalf3 Possible duplicate: blender.stackexchange.com/q/6298/599
Nov 5, 2015 at 4:49 answer added IncessantLee timeline score: 1
May 21, 2015 at 12:44 comment added flotr No particular reason actually, except that the rays have to be parallel. However, on this small example it will not be noticed they aren't, so I will try with a spot light.
May 20, 2015 at 6:37 comment added Robin Gething if you are not prepared to use a spot light, the only way is for you to create an image to superimpose over the image. Is there any reason you would not do the spotlight?
May 17, 2015 at 20:50 comment added someonewithpc Oh, ok I didn't realize that was what you wanted
May 17, 2015 at 20:32 comment added flotr Further, it seems that the solutions refer to an inverse case, where there the light is limited (e.g. through a window).
May 17, 2015 at 20:31 comment added flotr @someonewithpc thanks again, but the link refers to the Spot lamp. I am using the Sun which does not support Halo :(
May 17, 2015 at 19:48 history tweeted twitter.com/#!/StackBlender/status/600025097450192896
May 17, 2015 at 18:45 review Close votes
May 17, 2015 at 19:30
May 17, 2015 at 18:44 comment added flotr @someonewithpc thanks for the link, but it didn't help. It's related to the Spot lamp and/or Cycles.
May 17, 2015 at 18:08 history edited flotr CC BY-SA 3.0
added 32 characters in body
May 17, 2015 at 16:28 history edited flotr CC BY-SA 3.0
edited body
May 17, 2015 at 15:12 history edited flotr CC BY-SA 3.0
added 221 characters in body
May 17, 2015 at 14:51 history asked flotr CC BY-SA 3.0