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Timeline for Convert a C3d and TRC files to BVH

Current License: CC BY-SA 3.0

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May 23, 2017 at 12:37 history edited CommunityBot
replaced http://stackoverflow.com/ with https://stackoverflow.com/
Mar 21, 2017 at 20:41 comment added Tak Hello Jerryno, Could we please have a quick chat here chat.stackexchange.com/rooms/55778/room-for-tak-and-jerryno ? I need your advice in something I've been trying to solve but no hope for me.
Mar 14, 2017 at 9:23 history edited CommunityBot
replaced http://blend-exchange.giantcowfilms.com with https://blend-exchange.giantcowfilms.com
Feb 23, 2017 at 15:27 comment added Jaroslav Jerryno Novotny Hi @Tak, yes joining the room. I am writing this comment because I am not sure if SE notifies with chat rooms correctly (sometimes I don't get notification for new room chat messages).
Feb 22, 2017 at 22:33 comment added Tak Hello Jerryno, I hope you are well. Could you please join this room chat.stackexchange.com/rooms/54096/room-for-tak-and-jerryno ? I need your help as I'm really stuck for weeks now so I'll b really grateful.
Nov 22, 2016 at 23:20 comment added Tak I've posted what you requested on the chat room here: chat.stackexchange.com/rooms/48803/room-for-tak-and-jerryno so if you could please have a look. Thank you very much.
Nov 20, 2016 at 0:03 comment added Tak as requested, kindly find the file containing the .c3d points found here dropbox.com/s/vnzfszkplhyd8dv/c3d.blend?dl=0 , thank you very much for your help and kind assistance, I really appreciate it.
Nov 19, 2016 at 13:45 comment added Jaroslav Jerryno Novotny @Tak There is definitely a flip on the bone MyBone_1_3_1_1 between frames 6 and 7. It is hard to tell why though. Do you have a file where the animation is not baked but is driven by the point-cloud and constraints? If not your best and fastest option is to clean the animation manually.
Nov 19, 2016 at 10:26 comment added Tak thank you very much. Yes please if you could have a look at my file and see the screenshots. This is the file where I made the TPose dropbox.com/s/aujsase0ymgue7j/ArmatureToTpose2.blend?dl=0 I'm not sure, may be I did it wrong (like with bone rotations,...etc)
Nov 19, 2016 at 10:16 comment added Jaroslav Jerryno Novotny @Tak Hi, the constraints need to be damped_track for sure. Reset all pose bone transforms and check if the 'pose' pose and 'rest' pose are the same - they need to be. If not, some constraints are rotating bones on their own so "Apply pose as rest pose": blender.stackexchange.com/a/49804/7777. Also constraints rotate in Y axis only +-180°, so if your point cloud is making rotations beyond that you will see bone flipping. There is no defense against it in Blender, other than making rotations with drivers instead of constraints. I need to inspect the .blend with animation for better help
Nov 19, 2016 at 9:34 comment added Tak A screenshot when using TRACK_TO at frame 70 can be found here dropbox.com/s/lbqw9xj3jzxur05/TRACK_TOFrame70twisted.PNG?dl=0 and a screenshot when using DAMPED_TRACK at frame 70 can be found here dropbox.com/s/lryeqaxxa6h7518/… . The mesh I'm using can be found here dropbox.com/s/rzl5k98zkdhlw4y/human_mesh_good.dae?dl=0 Could you please have a look and let me know what you think? I'm really trying to figure out why this is happening and don't know. So I'd be grateful if you could please have a look.
Nov 19, 2016 at 9:33 comment added Tak so as you suggested, I've used DAMPED_TRACK instead of TRACK_TO used by batFINGER. And the mesh still looks bad using con = pb.constraints.new('DAMPED_TRACK') con.target = bpy.data.objects.get(pb.name) con.track_axis = 'TRACK_Y' con.influence = 1
Nov 19, 2016 at 9:31 comment added Tak Thank you very much again. I've been using these steps manually but now I need a script as I have many files. I've followed the answer below given by batFINGER and constructed the armature found here dropbox.com/s/nx8xsk4z0pavaxx/ArmatureToTpose.blend?dl=0 then I try to put the armature in Tpose to parent to my mesh with automatic weighting using the batFINGER's answer found here blender.stackexchange.com/a/53981/2517 you will find that the mesh is doesn't look good, kinda twisted and during the animation it get's ugly, I'm not sure why? is it because of the bone roll value?
Nov 14, 2016 at 7:25 vote accept Tak
Oct 8, 2016 at 4:13 history edited GiantCowFilms CC BY-SA 3.0
Fixed blend link.
S Mar 13, 2016 at 14:58 history edited iKlsR CC BY-SA 3.0
modified couple of text to make it clearer and more obvious where blender menus options are highlighted
S Mar 13, 2016 at 14:58 history suggested Tak CC BY-SA 3.0
modified couple of text to make it clearer and more obvious where blender menus options are highlighted
Mar 13, 2016 at 12:29 review Suggested edits
S Mar 13, 2016 at 14:58
May 16, 2015 at 18:37 comment added Jaroslav Jerryno Novotny @shepherd, yep, you only add 1 armature object to the scene and then you add bones to it in edit-mode (Tab). You can extrude a bone from a joint with E or add a new bone to 3D cursor location with Shift-A. This way you end only with 1 object with multiple bones inside.) If you have multiple armatures you can fix it with selecting them and joining them into one with Ctrl-J
May 16, 2015 at 6:33 vote accept Tak
Nov 14, 2016 at 7:25
May 15, 2015 at 9:45 history edited Jaroslav Jerryno Novotny CC BY-SA 3.0
added 1138 characters in body
May 15, 2015 at 5:27 comment added Jaroslav Jerryno Novotny @shepherd yep, I'll rig one leg or something and give the .blend. I suspect this is a dog am I right? (for anatomy reference)
May 15, 2015 at 1:37 comment added Tak Is it possible to share with me a file with the modified steps so that I can go through them and have a reference?
May 14, 2015 at 9:46 history answered Jaroslav Jerryno Novotny CC BY-SA 3.0