Timeline for Convert a C3d and TRC files to BVH
Current License: CC BY-SA 3.0
24 events
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May 23, 2017 at 12:37 | history | edited | CommunityBot |
replaced http://stackoverflow.com/ with https://stackoverflow.com/
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Mar 21, 2017 at 20:41 | comment | added | Tak | Hello Jerryno, Could we please have a quick chat here chat.stackexchange.com/rooms/55778/room-for-tak-and-jerryno ? I need your advice in something I've been trying to solve but no hope for me. | |
Mar 14, 2017 at 9:23 | history | edited | CommunityBot |
replaced http://blend-exchange.giantcowfilms.com with https://blend-exchange.giantcowfilms.com
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Feb 23, 2017 at 15:27 | comment | added | Jaroslav Jerryno Novotny | Hi @Tak, yes joining the room. I am writing this comment because I am not sure if SE notifies with chat rooms correctly (sometimes I don't get notification for new room chat messages). | |
Feb 22, 2017 at 22:33 | comment | added | Tak | Hello Jerryno, I hope you are well. Could you please join this room chat.stackexchange.com/rooms/54096/room-for-tak-and-jerryno ? I need your help as I'm really stuck for weeks now so I'll b really grateful. | |
Nov 22, 2016 at 23:20 | comment | added | Tak | I've posted what you requested on the chat room here: chat.stackexchange.com/rooms/48803/room-for-tak-and-jerryno so if you could please have a look. Thank you very much. | |
Nov 20, 2016 at 0:03 | comment | added | Tak | as requested, kindly find the file containing the .c3d points found here dropbox.com/s/vnzfszkplhyd8dv/c3d.blend?dl=0 , thank you very much for your help and kind assistance, I really appreciate it. | |
Nov 19, 2016 at 13:45 | comment | added | Jaroslav Jerryno Novotny |
@Tak There is definitely a flip on the bone MyBone_1_3_1_1 between frames 6 and 7. It is hard to tell why though. Do you have a file where the animation is not baked but is driven by the point-cloud and constraints? If not your best and fastest option is to clean the animation manually.
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Nov 19, 2016 at 10:26 | comment | added | Tak | thank you very much. Yes please if you could have a look at my file and see the screenshots. This is the file where I made the TPose dropbox.com/s/aujsase0ymgue7j/ArmatureToTpose2.blend?dl=0 I'm not sure, may be I did it wrong (like with bone rotations,...etc) | |
Nov 19, 2016 at 10:16 | comment | added | Jaroslav Jerryno Novotny | @Tak Hi, the constraints need to be damped_track for sure. Reset all pose bone transforms and check if the 'pose' pose and 'rest' pose are the same - they need to be. If not, some constraints are rotating bones on their own so "Apply pose as rest pose": blender.stackexchange.com/a/49804/7777. Also constraints rotate in Y axis only +-180°, so if your point cloud is making rotations beyond that you will see bone flipping. There is no defense against it in Blender, other than making rotations with drivers instead of constraints. I need to inspect the .blend with animation for better help | |
Nov 19, 2016 at 9:34 | comment | added | Tak |
A screenshot when using TRACK_TO at frame 70 can be found here dropbox.com/s/lbqw9xj3jzxur05/TRACK_TOFrame70twisted.PNG?dl=0 and a screenshot when using DAMPED_TRACK at frame 70 can be found here dropbox.com/s/lryeqaxxa6h7518/… . The mesh I'm using can be found here dropbox.com/s/rzl5k98zkdhlw4y/human_mesh_good.dae?dl=0 Could you please have a look and let me know what you think? I'm really trying to figure out why this is happening and don't know. So I'd be grateful if you could please have a look.
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Nov 19, 2016 at 9:33 | comment | added | Tak |
so as you suggested, I've used DAMPED_TRACK instead of TRACK_TO used by batFINGER. And the mesh still looks bad using con = pb.constraints.new('DAMPED_TRACK') con.target = bpy.data.objects.get(pb.name) con.track_axis = 'TRACK_Y' con.influence = 1
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Nov 19, 2016 at 9:31 | comment | added | Tak | Thank you very much again. I've been using these steps manually but now I need a script as I have many files. I've followed the answer below given by batFINGER and constructed the armature found here dropbox.com/s/nx8xsk4z0pavaxx/ArmatureToTpose.blend?dl=0 then I try to put the armature in Tpose to parent to my mesh with automatic weighting using the batFINGER's answer found here blender.stackexchange.com/a/53981/2517 you will find that the mesh is doesn't look good, kinda twisted and during the animation it get's ugly, I'm not sure why? is it because of the bone roll value? | |
Nov 14, 2016 at 7:25 | vote | accept | Tak | ||
Oct 8, 2016 at 4:13 | history | edited | GiantCowFilms | CC BY-SA 3.0 |
Fixed blend link.
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S Mar 13, 2016 at 14:58 | history | edited | iKlsR | CC BY-SA 3.0 |
modified couple of text to make it clearer and more obvious where blender menus options are highlighted
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S Mar 13, 2016 at 14:58 | history | suggested | Tak | CC BY-SA 3.0 |
modified couple of text to make it clearer and more obvious where blender menus options are highlighted
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Mar 13, 2016 at 12:29 | review | Suggested edits | |||
S Mar 13, 2016 at 14:58 | |||||
May 16, 2015 at 18:37 | comment | added | Jaroslav Jerryno Novotny | @shepherd, yep, you only add 1 armature object to the scene and then you add bones to it in edit-mode (Tab). You can extrude a bone from a joint with E or add a new bone to 3D cursor location with Shift-A. This way you end only with 1 object with multiple bones inside.) If you have multiple armatures you can fix it with selecting them and joining them into one with Ctrl-J | |
May 16, 2015 at 6:33 | vote | accept | Tak | ||
Nov 14, 2016 at 7:25 | |||||
May 15, 2015 at 9:45 | history | edited | Jaroslav Jerryno Novotny | CC BY-SA 3.0 |
added 1138 characters in body
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May 15, 2015 at 5:27 | comment | added | Jaroslav Jerryno Novotny | @shepherd yep, I'll rig one leg or something and give the .blend. I suspect this is a dog am I right? (for anatomy reference) | |
May 15, 2015 at 1:37 | comment | added | Tak | Is it possible to share with me a file with the modified steps so that I can go through them and have a reference? | |
May 14, 2015 at 9:46 | history | answered | Jaroslav Jerryno Novotny | CC BY-SA 3.0 |