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Timeline for Extrude pattern from modeled mesh

Current License: CC BY-SA 4.0

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Mar 4 at 1:37 vote accept mel
Dec 11, 2023 at 12:57 comment added Mr A You're welcome! I think the best way is to blur the texture a bit. White is full displacement; black is no displacement, so if you have a few pixels in the gray range, they will give a smoother falloff. Blurring the image can be quickly done in GIMP/Photoshop, but it can also be done in Blender in the Compositor. If you don't know how, let me know.
Dec 10, 2023 at 18:33 comment added mel Hi Mr. A, thanks so much for your help. It worked really well!!! And was extremely simple thanks to your helpful step by step images. I was wondering if you had any suggestions on how to make the edges appear smoother when the motif is stamped? I played with the pixel size and have the refine method set to subdivide edges, but was possibly there's a simpler method I'm missing?
Dec 5, 2023 at 23:14 comment added Mr A You're welcome. You have to import each image separately and configure it as a texture for the brush. The best approach is probably to sculpt/stamp each motif separately, and then move on to the next. Some of the work doesn't have to be repeated, but importing the motifs in the 3D scene is not necessary.
Dec 5, 2023 at 23:02 comment added mel Ahh thank you for your step by step, it's very thorough I'm feeling confident. I have one last question, would you recommend I do each motif separately? My original file has them all placed together like so in the image attached.
Dec 5, 2023 at 22:38 comment added Mr A "I would also like to add that I have tried to use the shrink-wrap modifier on the flat SVG->mesh onto the model, but the result was incredibly flat and manipulated in an odd way." That's expected as the Shrinkwrap will operate on all vertices. You can use a vertex group and some complicated setup to avoid this issue. However, the approach of using a Surface Deform modifier targeting a plane that is shrinkwrapped to the surface will work around this issue.
Dec 5, 2023 at 22:30 comment added Mr A You're welcome. I added the steps to my answer.
Dec 5, 2023 at 22:29 history edited Mr A CC BY-SA 4.0
Added the steps for the second approach
Dec 5, 2023 at 21:58 comment added mel Thanks so much, will be anticipating. I don't have much experience in modeling either... but just looked up an introductory video and seems doable. Thanks for your suggestions, they helped a lot.
Dec 5, 2023 at 21:39 comment added Mr A If you're looking for the easiest, the second with Dyntopo is what I suggest. It may be a bit heavy considering how thin the motifs are. I will provide more details in my answer.
Dec 5, 2023 at 21:34 comment added mel Your first suggestion seems the simplest, but I have no experience in UV mapping. Actually, which one would you suggest? I would also like to add that I have tried to use the shrink-wrap modifier on the flat SVG->mesh onto the model, but the result was incredibly flat and manipulated in an odd way.
Dec 5, 2023 at 21:33 comment added mel Hi Mr A, thanks for your response. I think the last option with the modifiers seem the most doable for me. Do you happen to have suggestions on which tutorials I should use? It is a very thorough explanation already, but some more guidance would be helpful in achieving the result I'm looking for.
Dec 4, 2023 at 23:52 history answered Mr A CC BY-SA 4.0