Timeline for How to prevent triangulation of models when importing models from sketchup to blender?
Current License: CC BY-SA 3.0
11 events
when toggle format | what | by | license | comment | |
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Sep 26, 2013 at 12:25 | comment | added | Utas | awesome thx for Limited Dissolve I never know what is is for,just recenlly I started to work with game characters etc | |
S Sep 25, 2013 at 0:20 | history | edited | iKlsR | CC BY-SA 3.0 |
just added the option to use alt+j instead of limited dissolve
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S Sep 25, 2013 at 0:20 | history | suggested | CommunityBot | CC BY-SA 3.0 |
just added the option to use alt+j instead of limited dissolve
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Sep 24, 2013 at 22:35 | review | Suggested edits | |||
Sep 25, 2013 at 0:20 | |||||
Sep 24, 2013 at 13:34 | history | edited | zeffii | CC BY-SA 3.0 |
less fluff
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Sep 24, 2013 at 6:48 | history | edited | zeffii | CC BY-SA 3.0 |
deleted 137 characters in body
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Sep 24, 2013 at 5:15 | comment | added | ideasman42 |
You dont have to do this manually, See: Mesh -> Delete -> Limited Dissolve
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Sep 24, 2013 at 5:12 | history | edited | ideasman42 | CC BY-SA 3.0 |
added 1 characters in body
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Sep 23, 2013 at 16:19 | history | edited | zeffii | CC BY-SA 3.0 |
added 51 characters in body
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Sep 23, 2013 at 15:56 | history | edited | zeffii | CC BY-SA 3.0 |
deleted 3 characters in body
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Sep 23, 2013 at 15:51 | history | answered | zeffii | CC BY-SA 3.0 |