Skip to main content
just added the option to use alt+j instead of limited dissolve
Source Link
iKlsR
  • 43.7k
  • 12
  • 157
  • 190

You can't (at least - not the way you want)

SketchUp very cleverly abstracts away the underlying geometry by rendering all connected faces on the same plane as one surface (unless you tell it not to). With this visual abstraction SketchUp allows surfaces to have gaps.

Blender's geometry model, known as BMesh, treats surfaces differently, it has a model of Tris, Quads and Ngons. BMesh does not allow holes in an Ngon (by design). By extension of this fact, you won't have exactly the same representation in Blender as you would in SketchUp for the same model. Blender won't magically abstract connected faces on the same plane into surfaces the way SketchUp does.

img here

The loaded geometry will be correct, but in edit mode you will see the real geometry the way it exists in the .dae.

Blender is designed to let you edit the underlying geometry. it is a true polygon modeller. Ngon support with BMesh is a relatively recent development -- before that it was quads and tris only.

What you could do is:

  • enter Edit Mode for each object
  • select all
  • Delete -> Limited Dissolve

You will get a mesh that is perhaps more convenient.

Another option is to press Alt+JAlt+J in edit mode, wich will transform all the triangles into quads.

enter image description here

You can't (at least - not the way you want)

SketchUp very cleverly abstracts away the underlying geometry by rendering all connected faces on the same plane as one surface (unless you tell it not to). With this visual abstraction SketchUp allows surfaces to have gaps.

Blender's geometry model, known as BMesh, treats surfaces differently, it has a model of Tris, Quads and Ngons. BMesh does not allow holes in an Ngon (by design). By extension of this fact, you won't have exactly the same representation in Blender as you would in SketchUp for the same model. Blender won't magically abstract connected faces on the same plane into surfaces the way SketchUp does.

img here

The loaded geometry will be correct, but in edit mode you will see the real geometry the way it exists in the .dae.

Blender is designed to let you edit the underlying geometry. it is a true polygon modeller. Ngon support with BMesh is a relatively recent development -- before that it was quads and tris only.

What you could do is:

  • enter Edit Mode for each object
  • select all
  • Delete -> Limited Dissolve

You will get a mesh that is perhaps more convenient.

Another option is to press Alt+J in edit mode, wich will transform all the triangles into quads.

enter image description here

You can't (at least - not the way you want)

SketchUp very cleverly abstracts away the underlying geometry by rendering all connected faces on the same plane as one surface (unless you tell it not to). With this visual abstraction SketchUp allows surfaces to have gaps.

Blender's geometry model, known as BMesh, treats surfaces differently, it has a model of Tris, Quads and Ngons. BMesh does not allow holes in an Ngon (by design). By extension of this fact, you won't have exactly the same representation in Blender as you would in SketchUp for the same model. Blender won't magically abstract connected faces on the same plane into surfaces the way SketchUp does.

img here

The loaded geometry will be correct, but in edit mode you will see the real geometry the way it exists in the .dae.

Blender is designed to let you edit the underlying geometry. it is a true polygon modeller. Ngon support with BMesh is a relatively recent development -- before that it was quads and tris only.

What you could do is:

  • enter Edit Mode for each object
  • select all
  • Delete -> Limited Dissolve

You will get a mesh that is perhaps more convenient.

Another option is to press Alt+J in edit mode, wich will transform all the triangles into quads.

enter image description here

You can't (at least - not the way you want)

SketchUp very cleverly abstracts away the underlying geometry by rendering all connected faces on the same plane as one surface (unless you tell it not to). With this visual abstraction SketchUp allows surfaces to have gaps.

Blender's geometry model, known as BMesh, treats surfaces differently, it has a model of Tris, Quads and Ngons. BMesh does not allow holes in an Ngon (by design). By extension of this fact, you won't have exactly the same representation in Blender as you would in SketchUp for the same model. Blender won't magically abstract connected faces on the same plane into surfaces the way SketchUp does.

img here

The loaded geometry will be correct, but in edit mode you will see the real geometry the way it exists in the .dae.

Blender is designed to let you edit the underlying geometry. it is a true polygon modeller. Ngon support with BMesh is a relatively recent development -- before that it was quads and tris only.

What you could do is:

  • enter Edit Mode for each object
  • select all
  • Delete -> Limited Dissolve

You will get a mesh that is perhaps more convenient.

Another option is to press Alt+J in edit mode, wich will transform all the triangles into quads.

enter image description here

You can't (at least - not the way you want)

SketchUp very cleverly abstracts away the underlying geometry by rendering all connected faces on the same plane as one surface (unless you tell it not to). With this visual abstraction SketchUp allows surfaces to have gaps.

Blender's geometry model, known as BMesh, treats surfaces differently, it has a model of Tris, Quads and Ngons. BMesh does not allow holes in an Ngon (by design). By extension of this fact, you won't have exactly the same representation in Blender as you would in SketchUp for the same model. Blender won't magically abstract connected faces on the same plane into surfaces the way SketchUp does.

img here

The loaded geometry will be correct, but in edit mode you will see the real geometry the way it exists in the .dae.

Blender is designed to let you edit the underlying geometry. it is a true polygon modeller. Ngon support with BMesh is a relatively recent development -- before that it was quads and tris only.

What you could do is:

  • enter Edit Mode for each object
  • select all
  • Delete -> Limited Dissolve

You will get a mesh that is perhaps more convenient.

enter image description here

You can't (at least - not the way you want)

SketchUp very cleverly abstracts away the underlying geometry by rendering all connected faces on the same plane as one surface (unless you tell it not to). With this visual abstraction SketchUp allows surfaces to have gaps.

Blender's geometry model, known as BMesh, treats surfaces differently, it has a model of Tris, Quads and Ngons. BMesh does not allow holes in an Ngon (by design). By extension of this fact, you won't have exactly the same representation in Blender as you would in SketchUp for the same model. Blender won't magically abstract connected faces on the same plane into surfaces the way SketchUp does.

img here

The loaded geometry will be correct, but in edit mode you will see the real geometry the way it exists in the .dae.

Blender is designed to let you edit the underlying geometry. it is a true polygon modeller. Ngon support with BMesh is a relatively recent development -- before that it was quads and tris only.

What you could do is:

  • enter Edit Mode for each object
  • select all
  • Delete -> Limited Dissolve

You will get a mesh that is perhaps more convenient.

Another option is to press Alt+J in edit mode, wich will transform all the triangles into quads.

enter image description here

less fluff
Source Link
zeffii
  • 39.9k
  • 9
  • 106
  • 189

You can't (at least - not the way you want)

SketchUp very cleverly abstracts away the underlying geometry by rendering all connected faces on the same plane as one surface (unless you tell it not to). With this visual abstraction SketchUp allows by extension that a surface can contain multiplesurfaces to have gaps.

Blender's geometry model, known as BMesh, treats surfaces differently, it has a model of Tris, Quads and Ngons. BMesh does not allow holes in an Ngon (by design). By extension of this fact, you won't have exactly the same representation in Blender as you would in SketchUp for the same model. Blender won't magically abstract connected faces on the same plane into surfaces the way SketchUp does.

img here

The loaded geometry will be the samecorrect, but in edit mode you will see the real geometry not the abstracted representationway it exists in the .dae.

Blender is designed to let you edit the underlying geometry. it is a true polygon modeller. Ngon support with BMesh is a relatively recent development -- before that it was quads and tris only.

What you could do is:

  • enter Edit Mode for each object
  • select all
  • Delete -> Limited Dissolve

You will get a mesh that is perhaps more convenient.

enter image description here

You can't (at least - not the way you want)

SketchUp very cleverly abstracts away the underlying geometry by rendering all connected faces on the same plane as one surface (unless you tell it not to). SketchUp allows by extension that a surface can contain multiple gaps.

Blender's geometry model, known as BMesh, treats surfaces differently, it has a model of Tris, Quads and Ngons. BMesh does not allow holes in an Ngon (by design). By extension of this fact, you won't have exactly the same representation in Blender as you would in SketchUp for the same model.

img here

The geometry will be the same, but in edit mode you will see the real geometry not the abstracted representation.

Blender is designed to let you edit the underlying geometry. it is a true polygon modeller. Ngon support with BMesh is a relatively recent development -- before that it was quads and tris only.

What you could do is:

  • enter Edit Mode for each object
  • select all
  • Delete -> Limited Dissolve

You will get a mesh that is perhaps more convenient.

enter image description here

You can't (at least - not the way you want)

SketchUp very cleverly abstracts away the underlying geometry by rendering all connected faces on the same plane as one surface (unless you tell it not to). With this visual abstraction SketchUp allows surfaces to have gaps.

Blender's geometry model, known as BMesh, treats surfaces differently, it has a model of Tris, Quads and Ngons. BMesh does not allow holes in an Ngon (by design). By extension of this fact, you won't have exactly the same representation in Blender as you would in SketchUp for the same model. Blender won't magically abstract connected faces on the same plane into surfaces the way SketchUp does.

img here

The loaded geometry will be correct, but in edit mode you will see the real geometry the way it exists in the .dae.

Blender is designed to let you edit the underlying geometry. it is a true polygon modeller. Ngon support with BMesh is a relatively recent development -- before that it was quads and tris only.

What you could do is:

  • enter Edit Mode for each object
  • select all
  • Delete -> Limited Dissolve

You will get a mesh that is perhaps more convenient.

enter image description here

deleted 137 characters in body
Source Link
zeffii
  • 39.9k
  • 9
  • 106
  • 189
Loading
added 1 characters in body
Source Link
ideasman42
  • 48k
  • 10
  • 144
  • 226
Loading
added 51 characters in body
Source Link
zeffii
  • 39.9k
  • 9
  • 106
  • 189
Loading
deleted 3 characters in body
Source Link
zeffii
  • 39.9k
  • 9
  • 106
  • 189
Loading
Source Link
zeffii
  • 39.9k
  • 9
  • 106
  • 189
Loading