Skip to main content
11 events
when toggle format what by license comment
Nov 21, 2023 at 19:32 vote accept DerBeton
Nov 19, 2023 at 22:32 answer added DerBeton timeline score: 1
Nov 19, 2023 at 16:17 comment added DerBeton Just added it via Blend-Exchange.
Nov 19, 2023 at 16:17 history edited DerBeton CC BY-SA 4.0
added 114 characters in body
Nov 19, 2023 at 16:02 review Close votes
Nov 19, 2023 at 18:35
Nov 19, 2023 at 15:45 comment added Chris then u should provide your blend file so that we can check it out.
Nov 19, 2023 at 14:17 comment added DerBeton Thanks for your response. Actually the trees are already low-poly with about 240 verticies per tree. I just tried to use simple cubes instead of trees to populate the landscape and the problem still exists. I think there is another problem since 7'200 cubes shouldn't "blow up" the system.
Nov 19, 2023 at 13:03 comment added Chris That's totally "normal" because the realize instance node makes real geometry from just "copies" before. So depending on your tree size of course your blend file will "blow" up. There is no "easy" way to change this. One idea is camera culling (just realize tree where the camera can see them), other idea is having different detailed trees depending on camera distance: low poly far away, high poly just near cam. Some mid-poly trees in between.
Nov 19, 2023 at 9:56 history edited DerBeton CC BY-SA 4.0
added 27 characters in body
S Nov 19, 2023 at 9:50 review First questions
Nov 19, 2023 at 12:35
S Nov 19, 2023 at 9:50 history asked DerBeton CC BY-SA 4.0