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Bumped by Community user
Bumped by Community user
Bumped by Community user
Fixed formatting
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quellenform
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I'm using Clip Studio PaintClip Studio Paint to draw and then export my drawings to pngs in order to animate them in Blender. Every time I do it I have the same issue of this white pixel border around my image's lineart. Blender can see the alpha correctly in UV editor but not in viewport shading. Outline shows on renders as well (I use Eevee).

I've tried fixing it with alpha clip and then it just looks very bad and loses image's details. What can I do to fix it? Maybe export it in a different format?

1st image: Clip Studio viewport

2nd image: Blender alpha clip

3rd image: Blender UV comparison

4th image: Skull png

Clip Studio viewport:
enter image description here  

Blender alpha clip:
enter image description here

Blender UV comparison:
enter image description here

Skull PNG:
enter image description here

I'm using Clip Studio Paint to draw and then export my drawings to pngs in order to animate them in Blender. Every time I do it I have the same issue of this white pixel border around my image's lineart. Blender can see the alpha correctly in UV editor but not in viewport shading. Outline shows on renders as well (I use Eevee).

I've tried fixing it with alpha clip and then it just looks very bad and loses image's details. What can I do to fix it? Maybe export it in a different format?

1st image: Clip Studio viewport

2nd image: Blender alpha clip

3rd image: Blender UV comparison

4th image: Skull png

enter image description here  enter image description here enter image description here enter image description here

I'm using Clip Studio Paint to draw and then export my drawings to pngs in order to animate them in Blender. Every time I do it I have the same issue of this white pixel border around my image's lineart. Blender can see the alpha correctly in UV editor but not in viewport shading. Outline shows on renders as well (I use Eevee).

I've tried fixing it with alpha clip and then it just looks very bad and loses image's details. What can I do to fix it? Maybe export it in a different format?

Clip Studio viewport:
enter image description here

Blender alpha clip:
enter image description here

Blender UV comparison:
enter image description here

Skull PNG:
enter image description here

deleted 1 character in body
Source Link

I'm using Clip Studio Paint to draw and then export my drawings to pngs in order to animate them in Blender. Every time I do it I have the same issiueissue of this white pixel border around my image's lineart. Blender can see the alpha correctly in UV editor but not in viewport shading. Outline shows on renders as well (I use Eevee).

I've tried fixing it with alpha clip and then it just looks very bad and loses image's details. What can I do to fix it? Maybe export it in a different format?

1st image: Clip Studio viewport

2nd image: Blender alpha clip

3rd image: Blender UV comparison

4th image: Skull png

enter image description here enter image description here enter image description here enter image description here

I'm using Clip Studio Paint to draw and then export my drawings to pngs in order to animate them in Blender. Every time I do it I have the same issiue of this white pixel border around my image's lineart. Blender can see the alpha correctly in UV editor but not in viewport shading. Outline shows on renders as well (I use Eevee).

I've tried fixing it with alpha clip and then it just looks very bad and loses image's details. What can I do to fix it? Maybe export it in a different format?

1st image: Clip Studio viewport

2nd image: Blender alpha clip

3rd image: Blender UV comparison

4th image: Skull png

enter image description here enter image description here enter image description here enter image description here

I'm using Clip Studio Paint to draw and then export my drawings to pngs in order to animate them in Blender. Every time I do it I have the same issue of this white pixel border around my image's lineart. Blender can see the alpha correctly in UV editor but not in viewport shading. Outline shows on renders as well (I use Eevee).

I've tried fixing it with alpha clip and then it just looks very bad and loses image's details. What can I do to fix it? Maybe export it in a different format?

1st image: Clip Studio viewport

2nd image: Blender alpha clip

3rd image: Blender UV comparison

4th image: Skull png

enter image description here enter image description here enter image description here enter image description here

added 113 characters in body
Source Link

I'm using Clip Studio Paint to draw and then export my drawings to pngs in order to animate them in Blender. Every time I do it I have the same issiue of this white pixel border around my image's lineart. Blender can see the alpha correctly in UV editor but not in viewport shading. Outline shows on renders as well (I use Eevee).

I've tried fixing it with alpha clip and then it just looks very bad and loses image's details. What can I do to fix it? Maybe export it in a different format?

1st image: Clip Studio viewport

2nd image: Blender alpha clip

3rd image: Blender UV comparison

4th image: Skull png

enter image description here enter image description here enter image description here enter image description here

I'm using Clip Studio Paint to draw and then export my drawings to pngs in order to animate them in Blender. Every time I do it I have the same issiue of this white pixel border around my image's lineart. Blender can see the alpha correctly in UV editor but not in viewport shading. Outline shows on renders as well (I use Eevee).

I've tried fixing it with alpha clip and then it just looks very bad and loses image's details. What can I do to fix it? Maybe export it in a different format?

1st image: Clip Studio viewport

2nd image: Blender alpha clip

3rd image: Blender UV comparison

enter image description here enter image description here enter image description here

I'm using Clip Studio Paint to draw and then export my drawings to pngs in order to animate them in Blender. Every time I do it I have the same issiue of this white pixel border around my image's lineart. Blender can see the alpha correctly in UV editor but not in viewport shading. Outline shows on renders as well (I use Eevee).

I've tried fixing it with alpha clip and then it just looks very bad and loses image's details. What can I do to fix it? Maybe export it in a different format?

1st image: Clip Studio viewport

2nd image: Blender alpha clip

3rd image: Blender UV comparison

4th image: Skull png

enter image description here enter image description here enter image description here enter image description here

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