Timeline for How to use transparent texture in the GLSL shading mode in BGE?
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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May 8, 2015 at 21:16 | comment | added | ShungChing | @VinceScalia: I should have tested the instruction with a new Blender session. Thanks for your input. | |
May 8, 2015 at 21:05 | vote | accept | ShungChing | ||
May 8, 2015 at 21:04 | comment | added | ShungChing | @Denis: I've experimented different settings with the original file so much that I didn't get the transparency working even if I followed your instruction. I decided to delete the object and start all over again and it is working now! Thanks for the explanation and the excellent snapshots. | |
May 6, 2015 at 16:05 | comment | added | ruckus | @ShungChing I don't know why you say that. I've found that they only work in GLSL. | |
May 5, 2015 at 4:27 | comment | added | Denis | @ShungChing I use mostly GLSL mode, and thats the settings that work for me with the transparency. | |
May 5, 2015 at 2:13 | comment | added | ShungChing | Hi Denis: the transparency works in multitexture mode only, not in GLSL mode. | |
May 4, 2015 at 21:32 | history | answered | Denis | CC BY-SA 3.0 |