Timeline for "Set Smooth" and "Subdivide Mesh" geometry nodes nasty interaction
Current License: CC BY-SA 4.0
5 events
when toggle format | what | by | license | comment | |
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Oct 26, 2023 at 18:38 | history | became hot network question | |||
Oct 26, 2023 at 12:30 | vote | accept | Antonio | ||
Oct 26, 2023 at 11:42 | comment | added | Alexandre Marcati | It's working as intended. You're subdividing the mesh, but not with catmull-clark. You're simply adding more edges while mantaining the same 'low poly' shape, so you have more faces but they're flat, and so shade smooth doesn't smooth it enough because the avarage normal still looks 'low poly', even though it isn't. Long story short: use subdivision surface, not subdivide. | |
Oct 26, 2023 at 11:22 | answer | added | maddes8cht | timeline score: 8 | |
Oct 26, 2023 at 10:37 | history | asked | Antonio | CC BY-SA 4.0 |