Skip to main content
added 79 characters in body
Source Link
Lauloque
  • 19.4k
  • 1
  • 22
  • 52

A few other interesting things in addition to your own answer:

Ray-filtered Glass Shader

Set your windows' glass shader to be fully transparent for all rays except shadows and reflections. (example)

If you use a Glass shader:

enter image description here

If you use the Principled Shader (not 100% sure of the accuracy on this one, would love an expert's word on it):

enter image description here

Comparison:

enter image description here

Clamping

By default, Blender have its Direct Light Clamping disabled (zero) which is often optimal, but its Indirect Light Clamping is set to 10. Increasing this value or disabling it (set to zero) helps light entering the scene, at the cost of noise and fireflies (but a good denoising usually does the trick for that).

enter image description here

A few other interesting things in addition to your own answer:

Ray-filtered Glass Shader

Set your windows' glass shader to be fully transparent for all rays except shadows and reflections. (example)

If you use a Glass shader:

enter image description here

If you use the Principled Shader:

enter image description here

Comparison:

enter image description here

Clamping

By default, Blender have its Direct Light Clamping disabled (zero) which is often optimal, but its Indirect Light Clamping is set to 10. Increasing this value or disabling it (set to zero) helps light entering the scene, at the cost of noise and fireflies (but a good denoising usually does the trick for that).

enter image description here

A few other interesting things in addition to your own answer:

Ray-filtered Glass Shader

Set your windows' glass shader to be fully transparent for all rays except shadows and reflections. (example)

If you use a Glass shader:

enter image description here

If you use the Principled Shader (not 100% sure of the accuracy on this one, would love an expert's word on it):

enter image description here

Comparison:

enter image description here

Clamping

By default, Blender have its Direct Light Clamping disabled (zero) which is often optimal, but its Indirect Light Clamping is set to 10. Increasing this value or disabling it (set to zero) helps light entering the scene, at the cost of noise and fireflies (but a good denoising usually does the trick for that).

enter image description here

Source Link
Lauloque
  • 19.4k
  • 1
  • 22
  • 52

A few other interesting things in addition to your own answer:

Ray-filtered Glass Shader

Set your windows' glass shader to be fully transparent for all rays except shadows and reflections. (example)

If you use a Glass shader:

enter image description here

If you use the Principled Shader:

enter image description here

Comparison:

enter image description here

Clamping

By default, Blender have its Direct Light Clamping disabled (zero) which is often optimal, but its Indirect Light Clamping is set to 10. Increasing this value or disabling it (set to zero) helps light entering the scene, at the cost of noise and fireflies (but a good denoising usually does the trick for that).

enter image description here