Timeline for Real Time Compositor Viewport Preview Glare not exactly the same as Final Render
Current License: CC BY-SA 4.0
15 events
when toggle format | what | by | license | comment | |
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Nov 30, 2023 at 12:15 | history | edited | Duarte Farrajota Ramos♦ | CC BY-SA 4.0 |
edited body; edited title
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Oct 25, 2023 at 6:55 | answer | added | Tune | timeline score: 1 | |
Oct 25, 2023 at 6:22 | answer | added | Martynas Žiemys | timeline score: 2 | |
Oct 25, 2023 at 6:21 | comment | added | Tune | I see , it's definitely a great upgrade for the real-time , and btw the render changes everytime i re-visit the project , so as you said it's still work in progress ! I ll keep that in mind , Thank you Gordon , appreciate | |
Oct 25, 2023 at 6:16 | history | edited | Martynas Žiemys | CC BY-SA 4.0 |
Added images inline, and info from comments
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Oct 25, 2023 at 6:14 | comment | added | Gordon Brinkmann | Not really testing stage, but still not fully functional and a work in progress as far as I know. But we are only users here, no developers or in any way affiliated with Blender, so I can only guess. | |
Oct 25, 2023 at 6:12 | comment | added | Tune | Yes i use the viewer-node for testing different nodes behaviour in the tree , thats what i thought also about the instability of some nodes in the compositor in real-time , is real-time compositing still in the testing stage regarding development ? No thats a good question , i meant wether i am choosing Camera or Always , it doesnt change the final render ( not using both of them at the same time ) | |
Oct 25, 2023 at 6:12 | comment | added | Gordon Brinkmann | Some details maybe, but at first glance I would say the glare effect is massivley different, so no need to worry about details... stupid question: "set to Always and Camera in Options" - I can only choose one, not both at the same time. Which one is it? | |
Oct 25, 2023 at 6:10 | comment | added | Tune | I thought some details will be lost during converting , but i m uploading another format for simplicity , btw i am rendering in cycles using gpu compute | |
Oct 25, 2023 at 6:04 | comment | added | Gordon Brinkmann | To see the different outcome it is not necessary to have a full resolution PNG, a JPG would have a smaller size and maybe you could even make the image itself smaller. You could enable Backdrop in the Compositor and use a Viewer node, usually this should show what the outcome will look like - as far as I know the viewport compositing is still in the works and not everything and every node works exactly like in post compositing. | |
Oct 25, 2023 at 6:01 | comment | added | Tune | Hey Gordon , I tried dropping the render and the screenshot directly but it says the size is too big . I will update the node-tree shot as well , thank you | |
Oct 25, 2023 at 5:57 | comment | added | Gordon Brinkmann | Please do not rely on external sources, you can edit pictures directly into your question. And please make the screenshot of the nodetree large enough so that the nodes are legible. It would also be interesting if you are rendering in Eevee or Cycles. | |
Oct 25, 2023 at 4:25 | history | edited | Tune | CC BY-SA 4.0 |
added 1 character in body
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S Oct 25, 2023 at 3:54 | review | First questions | |||
Oct 25, 2023 at 7:02 | |||||
S Oct 25, 2023 at 3:54 | history | asked | Tune | CC BY-SA 4.0 |