Timeline for Functions to remove extra faces & fix normals? | Marvelous Designer FBX to Blender Workflow
Current License: CC BY-SA 4.0
10 events
when toggle format | what | by | license | comment | |
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Oct 20, 2023 at 15:20 | history | edited | BluViolets | CC BY-SA 4.0 |
added 1098 characters in body
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Oct 20, 2023 at 15:01 | comment | added | BluViolets | @HarryMcKenzie thanks! I updated my blender from 2.83 (what I'd been using when starting this project) to the latest LTS and recaulculating normals finally worked for me as well. Still not sure why it wasn't working in 2.83, but I am relieved that it's working as expected. | |
Oct 18, 2023 at 2:56 | comment | added | Harry McKenzie♦ |
@BluViolets i took a look and you could select all and press Shift+N to make sure to recalculate Normals. Then unfortunately for the rest of the weird red patches of overlapping faces, there is no automated way to fix them, you have to manually go through all of them and delete the overlapping faces and then readd faces.
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Oct 17, 2023 at 17:14 | comment | added | BluViolets | @HarryMcKenzie Here's that link: blend-exchange.com/b/y874XoQk | |
Oct 17, 2023 at 17:12 | comment | added | BluViolets | @Blunder It did export two layers with some of the fabric pieces which I was able to remove this way, but it still resulted in this outcome. I will have to try different export settings from Marvelous though to see if the results vary. I'll keep the thread up-to-date on what I find. | |
Oct 17, 2023 at 17:10 | history | edited | BluViolets | CC BY-SA 4.0 |
added 146 characters in body
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Oct 14, 2023 at 13:47 | comment | added | Harry McKenzie♦ | Hello and welcome to BSE. can you share your blend file blend-exchange.com | |
Oct 13, 2023 at 11:48 | comment | added | Blunder | AFAIK you can create 2 layers of fabric in MD to give the cloth some thickness. So there are often 2 mesh layers, one for the inside, and one for the outside. (But I've also seen cloth models with only 1 mesh layer.) The mesh parts are usually not merged and loose. In best case the meshes do not overlap. But it looks like they do in your case. In Blender you don't need 2 layers. You can delete the inner mesh parts. Select one vert & press L to select the whole part. Then X to remove. Keep only the outer (blue) parts. Finally, just add a Solidify modifier to give the cloth thickness again. | |
S Oct 13, 2023 at 2:56 | review | First questions | |||
Oct 13, 2023 at 20:48 | |||||
S Oct 13, 2023 at 2:56 | history | asked | BluViolets | CC BY-SA 4.0 |