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Sep 22, 2023 at 16:12 comment added Markus von Broady @Crashtor I can't reproduce your issue, I tried rendering with the beginning camera position: i.imgur.com/Fgk7jq4.png and then zooming up close: i.imgur.com/vzisVte.png and in both cases I sampled the blue chart bar's color, and it was the same (almost, the usual inconsistency caused by dithering): 3b6ccf and 3b6bce
Sep 22, 2023 at 16:08 comment added Crashtor i.ibb.co/5T4pW38/dash-Light.png this is the image
Sep 22, 2023 at 16:04 comment added Crashtor blend-exchange.com/b/6B9MZaPB
Sep 22, 2023 at 15:40 comment added Markus von Broady @Crashtor I doubt it, because I didn't show you the compositor tree… Please share your .blend file using blend-exchange.com
Sep 22, 2023 at 15:35 comment added Markus von Broady @Crashtor do you have compositing enabled? What's your compositor node tree? Do you have bloom enabled?
Sep 22, 2023 at 15:35 comment added Crashtor I have tried rendering it at 3840 * 2160 but results are the same. When the render starts everything look like it should but then as the render progresses, blender applies all types of effects to it making it look entirely unreadable.
Sep 22, 2023 at 15:31 comment added Markus von Broady @Crashtor if the color looks good up close, then it's not a matter of color transformation, because that doesn't change based on distance to camera. What happens when you render in a (much) higher resolution and then downscale? I think aliasing might be a problem here.
Sep 22, 2023 at 15:26 comment added Crashtor Unfortunately that didn't help, results are still the same — I should include I have it set the Image texture at Filmic sRGB to keep colors true to what they would be in real life on a backlit LED screen.
Sep 22, 2023 at 15:21 history answered Markus von Broady CC BY-SA 4.0