.name and .type represent the variables of the key_block itself:driver being added. .type specifies either a single property (what we're using), a transform channel, rotational difference or distance.
["Morph.Upperarms.Shoulder"]
- 'KEY' used as input for the driver (As in "Key' or 'Key.001' in my sample question.)
- Source Object: bpy.data.objects['Source_Mesh'].data.shape_keys This represents the object containing the key in item 1.
- Data Path: This represents the exact name you would see were you to copy the shape key as driver and paste it into the "Path" field of the driver editor.