Timeline for Geometry nodes: How do i properly randomize multiple curve lines?
Current License: CC BY-SA 4.0
6 events
when toggle format | what | by | license | comment | |
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Sep 12, 2023 at 17:49 | comment | added | Markus von Broady | @sinwar see edit. | |
Sep 12, 2023 at 17:48 | history | edited | Markus von Broady | CC BY-SA 4.0 |
problem x
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Sep 12, 2023 at 15:32 | comment | added | sinwar | Hello, thanks for the suggestions. I came up with my own solution which works completely different but gives a quasi identical outcome to Markus von Broady's nodes. Are you interested in seeing my solution? Otherwiese both my own and Markus solution have the problem that some triangles point inwards, as mentioned. The triangles are just placeholders for this simplified example, ultimately they are supposed to be bridges spread scross the inside of a ring shaped spacestation, so they should all point outwards (or inwards) | |
Sep 12, 2023 at 7:46 | comment | added | Markus von Broady | @quellenform I think what the OP really wants (the X problem) is to spawn triangles, align them, and then randomly offset vertices, though I can see why someone would want to do it this way (more consistency of the beveled curve shape) - in which case the triangles pointing inwards can be detected and flipped… Waiting for the OP. | |
Sep 11, 2023 at 23:42 | comment | added | quellenform♦ | Hey, great solution! I had first tried around with Curve Tilt (and was able to successfully solve the problem), but in the end it seemed too cumbersome and error-prone, so I didn't finish the answer. But the way you solved it here is solid and easier. Great! | |
Sep 11, 2023 at 23:07 | history | answered | Markus von Broady | CC BY-SA 4.0 |