Skip to main content
deleted 1 character in body
Source Link

I have a Dog Model that I rigged from scratch. I used spline IK constraints for the Eyelids and Lips.

Whenever I move any Ctrl Bones that are hooked to the related bezier curve, the movement of the other closest ctrl Bones hooked to the same curve is almost unpredictable, they twist randomly and sometimes they move so fast that the Mesh deforms radically in that related area. So I have to click Esc to cancel the movement. But even doing that doesn't cancel the movement visually properly, to do cancel it properly I have to hit "rest position" and then hit "pose position". only in that way I can undo the mesh deform. I don't know what I am doing wrong.

I even can not move my Ctrl Root bone, otherwise the same unwanted deformation of spline Ik Constraints do occur again.

I tried with parenting/deparenting The curves to the Armature, didn't help. I also unchecked the Use Curve Radius under chain scale in spline IK constraint tab and used the "volume preservation" for XZ scale mode. It doesn't have any effect on this kind of crazy movements of the bones.

Link videowvideo

I have a Dog Model that I rigged from scratch. I used spline IK constraints for the Eyelids and Lips.

Whenever I move any Ctrl Bones that are hooked to the related bezier curve, the movement of the other closest ctrl Bones hooked to the same curve is almost unpredictable, they twist randomly and sometimes they move so fast that the Mesh deforms radically in that related area. So I have to click Esc to cancel the movement. But even doing that doesn't cancel the movement visually properly, to do cancel it properly I have to hit "rest position" and then hit "pose position". only in that way I can undo the mesh deform. I don't know what I am doing wrong.

I even can not move my Ctrl Root bone, otherwise the same unwanted deformation of spline Ik Constraints do occur again.

I tried with parenting/deparenting The curves to the Armature, didn't help. I also unchecked the Use Curve Radius under chain scale in spline IK constraint tab and used the "volume preservation" for XZ scale mode. It doesn't have any effect on this kind of crazy movements of the bones.

Link videow

I have a Dog Model that I rigged from scratch. I used spline IK constraints for the Eyelids and Lips.

Whenever I move any Ctrl Bones that are hooked to the related bezier curve, the movement of the other closest ctrl Bones hooked to the same curve is almost unpredictable, they twist randomly and sometimes they move so fast that the Mesh deforms radically in that related area. So I have to click Esc to cancel the movement. But even doing that doesn't cancel the movement visually properly, to do cancel it properly I have to hit "rest position" and then hit "pose position". only in that way I can undo the mesh deform. I don't know what I am doing wrong.

I even can not move my Ctrl Root bone, otherwise the same unwanted deformation of spline Ik Constraints do occur again.

I tried with parenting/deparenting The curves to the Armature, didn't help. I also unchecked the Use Curve Radius under chain scale in spline IK constraint tab and used the "volume preservation" for XZ scale mode. It doesn't have any effect on this kind of crazy movements of the bones.

Link video

Remove extraneous text
Source Link

Spline IK moves weird and unpredictable!

I have a Dog Model that I rigged from scratch. I used spline IK constraints for the Eyelids and Lips. The Problem: whenever

Whenever I move any Ctrl Bones that are hooked to the related bezier curve, the movement of the other closest ctrl Bones hooked to the same curve is almost unpredictable, they twist randomly and sometimes they move so fast that the Mesh deforms radically in that related area. So I have to click Esc to cancel the movement. But even doing that doesn't cancel the movement visually properly, to do cancel it properly I have to hit "rest position" and then hit "pose position". only in that way I can undo the mesh deform. I don't know what I am doing wrong. I

I even can not move my Ctrl Root bone, otherwise the same unwanted deformation of spline Ik Constraints do occur again. I

I tried with parenting/deparenting The curves to the Armature, didn't help. I also unchecked the "use curve radius"Use Curve Radius under chain scale in spline IK constraint tab and used the "volume preservation" for XZ scale mode. It doesn't have any effect on this kind of crazy movements of the bones. I really need a help, because I researched it a long while and couldn't find any solution to my problem. I appreciate any help! Link to my video file below:

https://www.veed.io/view/9933f57c-2b0f-4f91-9807-4c3531a7306b?sharingWidget=true&panel=shareLink videow

Spline IK moves weird and unpredictable!

I have a Dog Model that I rigged from scratch. I used spline IK constraints for the Eyelids and Lips. The Problem: whenever I move any Ctrl Bones that are hooked to the related bezier curve, the movement of the other closest ctrl Bones hooked to the same curve is almost unpredictable, they twist randomly and sometimes they move so fast that the Mesh deforms radically in that related area. So I have to click Esc to cancel the movement. But even doing that doesn't cancel the movement visually properly, to do cancel it properly I have to hit "rest position" and then hit "pose position". only in that way I can undo the mesh deform. I don't know what I am doing wrong. I even can not move my Ctrl Root bone, otherwise the same unwanted deformation of spline Ik Constraints do occur again. I tried with parenting/deparenting The curves to the Armature, didn't help. I also unchecked the "use curve radius" under chain scale in spline IK constraint tab and used the "volume preservation" for XZ scale mode. It doesn't have any effect on this kind of crazy movements of the bones. I really need a help, because I researched it a long while and couldn't find any solution to my problem. I appreciate any help! Link to my video file below:

https://www.veed.io/view/9933f57c-2b0f-4f91-9807-4c3531a7306b?sharingWidget=true&panel=share

Spline IK moves weird and unpredictable

I have a Dog Model that I rigged from scratch. I used spline IK constraints for the Eyelids and Lips.

Whenever I move any Ctrl Bones that are hooked to the related bezier curve, the movement of the other closest ctrl Bones hooked to the same curve is almost unpredictable, they twist randomly and sometimes they move so fast that the Mesh deforms radically in that related area. So I have to click Esc to cancel the movement. But even doing that doesn't cancel the movement visually properly, to do cancel it properly I have to hit "rest position" and then hit "pose position". only in that way I can undo the mesh deform. I don't know what I am doing wrong.

I even can not move my Ctrl Root bone, otherwise the same unwanted deformation of spline Ik Constraints do occur again.

I tried with parenting/deparenting The curves to the Armature, didn't help. I also unchecked the Use Curve Radius under chain scale in spline IK constraint tab and used the "volume preservation" for XZ scale mode. It doesn't have any effect on this kind of crazy movements of the bones.

Link videow

deleted 3 characters in body
Source Link

I have a Dog Model that I rigged from scratch. I used spline IK constraints for the Eyelids and Lips. The Problem: whenever I move any Ctrl Bones that are hooked to the related bezier curve, the movement of the other closest ctrl Bones hooked to the same curve is almost unpredictable, they twist randomly and sometimes they move so fast that the Mesh deforms radically in that related area. So I have to click Esc to cancel the movement. But even doing that doesn't cancel the movement visually properly, to do cancel it properly I have to hit "rest position" and then hit "pose position". only in that way I can undo the mesh deform. I don't know what I am doing wrong. I even can not move my Ctrl Root bone, otherwise the same unwanted deformation of spline Ik Constraints do occur again. I tried with parenting/deparenting The curves to the Armature, didn't help. I also unchecked the "use curve radius" under chain scale in spline IK constraint tab and used the "volume preservation" for XZ scale mode. It doesn't have any effect on this kind of crazy movements of the bones. I really need a help, because I researched it a long while and couldn't find any solution to my problem. I appreciate any helpLink to my video file! Link to my video file below:

https://www.veed.io/view/9933f57c-2b0f-4f91-9807-4c3531a7306b?sharingWidget=true&panel=share

I have a Dog Model that I rigged from scratch. I used spline IK constraints for the Eyelids and Lips. The Problem: whenever I move any Ctrl Bones that are hooked to the related bezier curve, the movement of the other closest ctrl Bones hooked to the same curve is almost unpredictable, they twist randomly and sometimes they move so fast that the Mesh deforms radically in that related area. So I have to click Esc to cancel the movement. But even doing that doesn't cancel the movement visually properly, to do cancel it properly I have to hit "rest position" and then hit "pose position". only in that way I can undo the mesh deform. I don't know what I am doing wrong. I even can not move my Ctrl Root bone, otherwise the same unwanted deformation of spline Ik Constraints do occur again. I tried with parenting/deparenting The curves to the Armature, didn't help. I also unchecked the "use curve radius" under chain scale in spline IK constraint tab and used the "volume preservation" for XZ scale mode. It doesn't have any effect on this kind of crazy movements of the bones. I really need a help, because I researched it a long while and couldn't find any solution to my problem. I appreciate any helpLink to my video file

I have a Dog Model that I rigged from scratch. I used spline IK constraints for the Eyelids and Lips. The Problem: whenever I move any Ctrl Bones that are hooked to the related bezier curve, the movement of the other closest ctrl Bones hooked to the same curve is almost unpredictable, they twist randomly and sometimes they move so fast that the Mesh deforms radically in that related area. So I have to click Esc to cancel the movement. But even doing that doesn't cancel the movement visually properly, to do cancel it properly I have to hit "rest position" and then hit "pose position". only in that way I can undo the mesh deform. I don't know what I am doing wrong. I even can not move my Ctrl Root bone, otherwise the same unwanted deformation of spline Ik Constraints do occur again. I tried with parenting/deparenting The curves to the Armature, didn't help. I also unchecked the "use curve radius" under chain scale in spline IK constraint tab and used the "volume preservation" for XZ scale mode. It doesn't have any effect on this kind of crazy movements of the bones. I really need a help, because I researched it a long while and couldn't find any solution to my problem. I appreciate any help! Link to my video file below:

https://www.veed.io/view/9933f57c-2b0f-4f91-9807-4c3531a7306b?sharingWidget=true&panel=share

Source Link
Loading