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sinwar
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I instanced a randomized curve line(with profile curve) onto a circle but all resultig meshes are the same. I want them to be different for each triangle tube. "Plane A":

Geometry Nodes used in Plane A

In "Plane B" i first instanced a curve line onto a circle and then added randomized wiggles onto the result. This does make every triangle tube different but now the triangle tubes arent aligned to the circle normals anymore. "Plane B":

Geometry Nodes used in Plane B

How can i align the triangle tubes in Plane B to the normals of the circle like in Plane A?

I instanced a randomized curve line(with profile curve) onto a circle but all resultig meshes are the same. I want them to be different for each triangle tube. "Plane A":

Geometry Nodes used in Plane A

In "Plane B" i first instanced a curve line onto a circle and then added randomized wiggles onto the result. This does make every triangle tube different but now the triangle tubes arent aligned to the circle normals anymore. "Plane B":

Geometry Nodes used in Plane B

How can i align the triangle tubes in Plane B to the normals of the circle like in Plane A?

I instanced a randomized curve line(with profile curve) onto a circle but all resultig meshes are the same. I want them to be different for each triangle tube. "Plane A":

Geometry Nodes used in Plane A

In "Plane B" i first instanced a curve line onto a circle and then added randomized wiggles onto the result. This does make every triangle tube different but now the triangle tubes arent aligned to the circle normals anymore. "Plane B":

Geometry Nodes used in Plane B

How can i align the triangle tubes in Plane B to the normals of the circle like in Plane A?

I simplified the Example to the bare minimum and added corresponding new screenshots
Source Link
sinwar
  • 239
  • 1
  • 7

I instanced a randomized curve line(with profile curve) onto a circle but all resultig meshes are the same. I want them to be different for each triangle tube. "Plane A":

Geometry Nodes used in Plane A

In "Plane B" i first instanced a curve line onto a circle and then added randomized wiggles onto the result. This does make every triangle tube different but now the triangle tubes arent aligned to the circle normals anymore. "Plane B":

Geometry Nodes used in Plane B

How can i align the triangle tubes in Plane B to the normals of the circle like in Plane A?

I instanced a randomized curve line(with profile curve) onto a circle but all resultig meshes are the same. I want them to be different for each triangle tube. "Plane A":

Geometry Nodes used in Plane A

In "Plane B" i first instanced a curve line onto a circle and then added randomized wiggles onto the result. but now the triangle tubes arent aligned to the circle normals anymore. "Plane B":

Geometry Nodes used in Plane B

How can i align the triangle tubes in Plane B to the normals of the circle like in Plane A?

I instanced a randomized curve line(with profile curve) onto a circle but all resultig meshes are the same. I want them to be different for each triangle tube. "Plane A":

Geometry Nodes used in Plane A

In "Plane B" i first instanced a curve line onto a circle and then added randomized wiggles onto the result. This does make every triangle tube different but now the triangle tubes arent aligned to the circle normals anymore. "Plane B":

Geometry Nodes used in Plane B

How can i align the triangle tubes in Plane B to the normals of the circle like in Plane A?

I simplified the Example to the bare minimum and added corresponding new screenshots
Source Link
sinwar
  • 239
  • 1
  • 7

I instanced a randomized curve line(with profile curve) onto a circle but all resultig meshes are the same, even though the random seed is specifically location dependent.

squiggle curve+profile->instance on circle->mesh I want them to be different for each triangle tube. "Plane A":

cuves randomly arranged on (large)circle are all the sameGeometry Nodes used in Plane A

Now the solution to this is toIn "Plane B" i first instance theinstanced a curve line onto thea circle, then realize the instances and then have my location-dependant randomizer squiggle the line and finally add the profile toadded randomized wiggles onto the lineresult. Now all lines are squiggled individually but i cant rotatenow the lines around their individual x axis anymore! instead of beeingtriangle tubes arent aligned to the normals of the circle the lines are aligned to the global z axis. What can i do here.normals anymore.? "Plane B":

rotating the instances around the x axis doesnt work anymore for some reason(not even manually)Geometry Nodes used in Plane B

the squiggled lines(selected), instanced on the circle(white) are not oriented along the normals anymore(blue) but just the global z axis instead(red) How can i align the triangle tubes in Plane B to the normals of the circle like in Plane A?

I instanced a randomized curve line(with profile curve) onto a circle but all resultig meshes are the same, even though the random seed is specifically location dependent.

squiggle curve+profile->instance on circle->mesh

cuves randomly arranged on (large)circle are all the same

Now the solution to this is to first instance the line onto the circle, then realize the instances and then have my location-dependant randomizer squiggle the line and finally add the profile to the line. Now all lines are squiggled individually but i cant rotate the lines around their individual x axis anymore! instead of beeing aligned to the normals of the circle the lines are aligned to the global z axis. What can i do here..?

rotating the instances around the x axis doesnt work anymore for some reason(not even manually)

the squiggled lines(selected), instanced on the circle(white) are not oriented along the normals anymore(blue) but just the global z axis instead(red)

I instanced a randomized curve line(with profile curve) onto a circle but all resultig meshes are the same. I want them to be different for each triangle tube. "Plane A":

Geometry Nodes used in Plane A

In "Plane B" i first instanced a curve line onto a circle and then added randomized wiggles onto the result. but now the triangle tubes arent aligned to the circle normals anymore. "Plane B":

Geometry Nodes used in Plane B

How can i align the triangle tubes in Plane B to the normals of the circle like in Plane A?

Source Link
sinwar
  • 239
  • 1
  • 7
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