Timeline for Branching animation into two different endings
Current License: CC BY-SA 4.0
10 events
when toggle format | what | by | license | comment | |
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Sep 8, 2023 at 5:11 | vote | accept | arachnoden | ||
Sep 7, 2023 at 20:37 | history | became hot network question | |||
Sep 7, 2023 at 17:10 | comment | added | james_t | @DuarteFarrajotaRamos -- I give a complete workflow below. It can be a bit tricky if the single-scene file size is already large (character mesh, clothing and other parented meshes) | |
Sep 7, 2023 at 17:09 | answer | added | james_t | timeline score: 4 | |
Sep 7, 2023 at 14:05 | comment | added | Duarte Farrajota Ramos♦ | Blender files can have multiple scenes. Why don't you separate the divergent parts into different ones? You can also link objects and collections across files, sharing common parts of the project where they are equal so you don't have to update them manually | |
Sep 7, 2023 at 13:41 | review | Close votes | |||
Sep 7, 2023 at 23:47 | |||||
Sep 7, 2023 at 13:33 | comment | added | arachnoden | @Chris I added an explanation. | |
Sep 7, 2023 at 13:32 | history | edited | arachnoden | CC BY-SA 4.0 |
added 410 characters in body
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Sep 7, 2023 at 13:17 | comment | added | Chris | maybe you wanna tell us a bit more about your animation? how do these "endings" look like? driving a car left or right? or what? of course you could do such things e.g. with geometry nodes, but we have no idea how you made your animation. | |
Sep 7, 2023 at 12:37 | history | asked | arachnoden | CC BY-SA 4.0 |