Timeline for Normal/face bug total mistery
Current License: CC BY-SA 4.0
25 events
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Sep 7, 2023 at 14:17 | comment | converted from answer | Geoffroy Sansen | did you try to copy and paste your mesh in a new blender file ? I did it with your file and the issue wasn't there anymore. | |
Sep 4, 2023 at 15:05 | vote | accept | Flavie404 | ||
Sep 2, 2023 at 12:24 | answer | added | Flavie404 | timeline score: 0 | |
Sep 2, 2023 at 12:13 | comment | added | Flavie404 | @Nathan Clarification ; The bug is present only in the "modeling" layout i tested all other layout and its seem fine. Also if u enable backface culling it doesnt appear but other layout doesnt have this option and the weird part is realy that i can't edit the topology as wanted while being in that layout in particular. What cause that | |
Sep 2, 2023 at 12:04 | history | edited | Flavie404 | CC BY-SA 4.0 |
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Sep 2, 2023 at 12:03 | history | edited | Flavie404 | CC BY-SA 4.0 |
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Sep 2, 2023 at 12:00 | comment | added | Flavie404 | @Nathan I included all i wanted to include. The problem is here cause my problem is that normal bug effect, My problem is that i dont understand why this phenomen ( WEIRD NORMAL ONLY WHEN PICKING A SIDE WITH THE CAMERA ) happen, and dont happen when i m changing a layout as explained in my question. Also its a problem for me cause this phenomen is just a symptom of a problem that cause me to not be able to edit the topology as i want with the knife tool thats why im here. I updated the blendfile | |
Sep 1, 2023 at 23:25 | comment | added | Nathan | @Flavie404 I can't reproduce your problem in the file you've provided. I have only "V2.2_Fem_lp. no nipple push up.0016", without any mats, while normal maps and/or material settings may be part of the problem. You also have some weird empty collections in there, suggesting maybe you didn't include everything you intended to include. Making a mat for your single mesh object and inspecting, normals are fine. Some of your screenshots look like Eevie alpha blend with show backface and without backface culling (which you shouldn't do, alpha blend can't be sorted well.) | |
Sep 1, 2023 at 23:04 | comment | added | Flavie404 | Hey @Nathan I just uploaded the blendfile, i deleted almost everything except an example mesh, there is no rig with it but the bug or problem is here | |
Sep 1, 2023 at 23:01 | history | edited | Flavie404 | CC BY-SA 4.0 |
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Sep 1, 2023 at 21:32 | comment | added | Nathan | Providing a file would go a huge way toward encouraging people to look at this in more detail. | |
Sep 1, 2023 at 18:13 | history | edited | Flavie404 | CC BY-SA 4.0 |
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Sep 1, 2023 at 18:08 | history | edited | Flavie404 | CC BY-SA 4.0 |
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Sep 1, 2023 at 18:04 | history | edited | Flavie404 | CC BY-SA 4.0 |
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Sep 1, 2023 at 18:00 | comment | added | Flavie404 | i already did this i said normal are calculated correctly i tried those two thing a lot of time, it look like a parameter is coming to fuck this up cause as i say and show on the edit 4 everything work perfectly when im in this layout this is realy strange | |
Sep 1, 2023 at 17:45 | comment | added | Jag JB | This looks a lot like overlapping or corrupted geometries. If you isolate the corset ('*' key), does it look the same? If you recompute Normals (alt+N, recalculate outside) also? | |
Sep 1, 2023 at 17:34 | history | edited | Flavie404 | CC BY-SA 4.0 |
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Sep 1, 2023 at 17:31 | history | edited | Flavie404 |
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Sep 1, 2023 at 17:30 | history | edited | Flavie404 | CC BY-SA 4.0 |
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Sep 1, 2023 at 17:28 | history | edited | Flavie404 | CC BY-SA 4.0 |
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Sep 1, 2023 at 17:00 | history | edited | Flavie404 | CC BY-SA 4.0 |
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Sep 1, 2023 at 16:52 | history | edited | Flavie404 | CC BY-SA 4.0 |
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Sep 1, 2023 at 16:42 | history | edited | Flavie404 | CC BY-SA 4.0 |
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S Sep 1, 2023 at 16:40 | review | First questions | |||
Sep 1, 2023 at 17:40 | |||||
S Sep 1, 2023 at 16:40 | history | asked | Flavie404 | CC BY-SA 4.0 |