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Yeti
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new to geometry nodes. I generated instances so they're all clumped together to form one large object, and I want to scatter more instances to make smaller clumps over the surface of this large object. I know this is because the instances are all their own volumes and so scatter points on faces will naturally do that even in the parts overlapping. Is there a workaround? Thanks

picture 1) I made cube instances on the points on the faces on the cluster of cylinder instances

picture 2) however I would like to be selective on where the cubes/points are generated so that they are only on the outer surface of the cylinder cluster, and exclude the parts of it inside that are overlapped/hidden. if possible I would like for the 'scatter points on surface' to be on the outer surface of the whole cluster itself, and not all the faces of each individual cylinder (most which have sides that are hidden), the way it is in this photo when I hide the cylinder cluster

I made cube instances on the points on the faces on the cluster of cylinder instances

 however I would like to be selective on where the cubes/points are generated so that they are only on the outer surface of the cylinder cluster, and exclude the parts of it inside that are overlapped/hidden. if possible I would like for the 'scatter points on surface' to be on the outer surface of the whole cluster itself, and not all the faces of each individual cylinder (most which have sides that are hidden), the way it is in this photo when I hide the cylinder cluster

enter image description here

Newest pic to show examples of points that I would like to not have there.

Tried with a mesh boolean node and with only primitives just to make sure that they are manifold objects I'm working with. Unfortunately I can still see that the instances are being made inside where the objects' volumes have intersected. I hid the outer cube for visibility, but inside the points are still made inside.

enter image description here

new to geometry nodes. I generated instances so they're all clumped together to form one large object, and I want to scatter more instances to make smaller clumps over the surface of this large object. I know this is because the instances are all their own volumes and so scatter points on faces will naturally do that even in the parts overlapping. Is there a workaround? Thanks

picture 1) I made cube instances on the points on the faces on the cluster of cylinder instances

picture 2) however I would like to be selective on where the cubes/points are generated so that they are only on the outer surface of the cylinder cluster, and exclude the parts of it inside that are overlapped/hidden. if possible I would like for the 'scatter points on surface' to be on the outer surface of the whole cluster itself, and not all the faces of each individual cylinder (most which have sides that are hidden), the way it is in this photo when I hide the cylinder cluster

I made cube instances on the points on the faces on the cluster of cylinder instances

 however I would like to be selective on where the cubes/points are generated so that they are only on the outer surface of the cylinder cluster, and exclude the parts of it inside that are overlapped/hidden. if possible I would like for the 'scatter points on surface' to be on the outer surface of the whole cluster itself, and not all the faces of each individual cylinder (most which have sides that are hidden), the way it is in this photo when I hide the cylinder cluster

enter image description here

Newest pic to show examples of points that I would like to not have there.

new to geometry nodes. I generated instances so they're all clumped together to form one large object, and I want to scatter more instances to make smaller clumps over the surface of this large object. I know this is because the instances are all their own volumes and so scatter points on faces will naturally do that even in the parts overlapping. Is there a workaround? Thanks

picture 1) I made cube instances on the points on the faces on the cluster of cylinder instances

picture 2) however I would like to be selective on where the cubes/points are generated so that they are only on the outer surface of the cylinder cluster, and exclude the parts of it inside that are overlapped/hidden. if possible I would like for the 'scatter points on surface' to be on the outer surface of the whole cluster itself, and not all the faces of each individual cylinder (most which have sides that are hidden), the way it is in this photo when I hide the cylinder cluster

I made cube instances on the points on the faces on the cluster of cylinder instances

 however I would like to be selective on where the cubes/points are generated so that they are only on the outer surface of the cylinder cluster, and exclude the parts of it inside that are overlapped/hidden. if possible I would like for the 'scatter points on surface' to be on the outer surface of the whole cluster itself, and not all the faces of each individual cylinder (most which have sides that are hidden), the way it is in this photo when I hide the cylinder cluster

enter image description here

Newest pic to show examples of points that I would like to not have there.

Tried with a mesh boolean node and with only primitives just to make sure that they are manifold objects I'm working with. Unfortunately I can still see that the instances are being made inside where the objects' volumes have intersected. I hid the outer cube for visibility, but inside the points are still made inside.

enter image description here

added 167 characters in body
Source Link
Yeti
  • 63
  • 4

new to geometry nodes. I generated instances so they're all clumped together to form one large object, and I want to scatter more instances to make smaller clumps over the surface of this large object. I know this is because the instances are all their own volumes and so scatter points on faces will naturally do that even in the parts overlapping. Is there a workaround? Thanks

picture 1) I made cube instances on the points on the faces on the cluster of cylinder instances

picture 2) however I would like to be selective on where the cubes/points are generated so that they are only on the outer surface of the cylinder cluster, and exclude the parts of it inside that are overlapped/hidden. if possible I would like for the 'scatter points on surface' to be on the outer surface of the whole cluster itself, and not all the faces of each individual cylinder (most which have sides that are hidden), the way it is in this photo when I hide the cylinder cluster

I made cube instances on the points on the faces on the cluster of cylinder instances

 however I would like to be selective on where the cubes/points are generated so that they are only on the outer surface of the cylinder cluster, and exclude the parts of it inside that are overlapped/hidden. if possible I would like for the 'scatter points on surface' to be on the outer surface of the whole cluster itself, and not all the faces of each individual cylinder (most which have sides that are hidden), the way it is in this photo when I hide the cylinder cluster

enter image description here

Newest pic to show examples of points that I would like to not have there.

new to geometry nodes. I generated instances so they're all clumped together to form one large object, and I want to scatter more instances to make smaller clumps over the surface of this large object. I know this is because the instances are all their own volumes and so scatter points on faces will naturally do that even in the parts overlapping. Is there a workaround? Thanks

picture 1) I made cube instances on the points on the faces on the cluster of cylinder instances

picture 2) however I would like to be selective on where the cubes/points are generated so that they are only on the outer surface of the cylinder cluster, and exclude the parts of it inside that are overlapped/hidden. if possible I would like for the 'scatter points on surface' to be on the outer surface of the whole cluster itself, and not all the faces of each individual cylinder (most which have sides that are hidden), the way it is in this photo when I hide the cylinder cluster

I made cube instances on the points on the faces on the cluster of cylinder instances

 however I would like to be selective on where the cubes/points are generated so that they are only on the outer surface of the cylinder cluster, and exclude the parts of it inside that are overlapped/hidden. if possible I would like for the 'scatter points on surface' to be on the outer surface of the whole cluster itself, and not all the faces of each individual cylinder (most which have sides that are hidden), the way it is in this photo when I hide the cylinder cluster

new to geometry nodes. I generated instances so they're all clumped together to form one large object, and I want to scatter more instances to make smaller clumps over the surface of this large object. I know this is because the instances are all their own volumes and so scatter points on faces will naturally do that even in the parts overlapping. Is there a workaround? Thanks

picture 1) I made cube instances on the points on the faces on the cluster of cylinder instances

picture 2) however I would like to be selective on where the cubes/points are generated so that they are only on the outer surface of the cylinder cluster, and exclude the parts of it inside that are overlapped/hidden. if possible I would like for the 'scatter points on surface' to be on the outer surface of the whole cluster itself, and not all the faces of each individual cylinder (most which have sides that are hidden), the way it is in this photo when I hide the cylinder cluster

I made cube instances on the points on the faces on the cluster of cylinder instances

 however I would like to be selective on where the cubes/points are generated so that they are only on the outer surface of the cylinder cluster, and exclude the parts of it inside that are overlapped/hidden. if possible I would like for the 'scatter points on surface' to be on the outer surface of the whole cluster itself, and not all the faces of each individual cylinder (most which have sides that are hidden), the way it is in this photo when I hide the cylinder cluster

enter image description here

Newest pic to show examples of points that I would like to not have there.

added 279 characters in body
Source Link
Yeti
  • 63
  • 4

new to geometry nodes. I generated instances so they're all clumped together to form one large object, and I want to scatter more instances to make smaller clumps over the surface of this large object. I know this is because the instances are all their own volumes and so scatter points on faces will naturally do that even in the parts overlapping. Is there a workaround? Thanks

picture 1) I made cube instances on the points on the faces on the cluster of cylinder instances

picture 2) however because of all those cylinders being their own volumes and faces that are overlappingI would like to be selective on where the cubes/hiding, pointspoints are also generated in there and so that they are only on the cube instances can also be found insideouter surface of the cylinder cluster, butand exclude the parts of it inside that are overlapped/hidden. if possible I would like for the 'scatter points on surface' to be selective and have them only on the outer surface of the cylinderwhole cluster. itself, and not all the faces of each individual cylinder (most which have sides that are hidden), the way it is in this picturephoto when I hidhide the cylinder cluster to show

I made cube instances on the points on the faces on the cluster of cylinder instances

however because of all those cylinders being their own volumes and faces that are overlapping/hiding, points are also generated in there and so the cube instances can also be found inside, but I would like to be selective and have them only on the outer surface of the cylinder cluster. in this picture I hid the cylinder cluster to show  however I would like to be selective on where the cubes/points are generated so that they are only on the outer surface of the cylinder cluster, and exclude the parts of it inside that are overlapped/hidden. if possible I would like for the 'scatter points on surface' to be on the outer surface of the whole cluster itself, and not all the faces of each individual cylinder (most which have sides that are hidden), the way it is in this photo when I hide the cylinder cluster

new to geometry nodes. I generated instances so they're all clumped together to form one large object, and I want to scatter more instances to make smaller clumps over the surface of this large object. I know this is because the instances are all their own volumes and so scatter points on faces will naturally do that even in the parts overlapping. Is there a workaround? Thanks

picture 1) I made cube instances on the points on the faces on the cluster of cylinder instances

picture 2) however because of all those cylinders being their own volumes and faces that are overlapping/hiding, points are also generated in there and so the cube instances can also be found inside, but I would like to be selective and have them only on the outer surface of the cylinder cluster. in this picture I hid the cylinder cluster to show

I made cube instances on the points on the faces on the cluster of cylinder instances

however because of all those cylinders being their own volumes and faces that are overlapping/hiding, points are also generated in there and so the cube instances can also be found inside, but I would like to be selective and have them only on the outer surface of the cylinder cluster. in this picture I hid the cylinder cluster to show

new to geometry nodes. I generated instances so they're all clumped together to form one large object, and I want to scatter more instances to make smaller clumps over the surface of this large object. I know this is because the instances are all their own volumes and so scatter points on faces will naturally do that even in the parts overlapping. Is there a workaround? Thanks

picture 1) I made cube instances on the points on the faces on the cluster of cylinder instances

picture 2) however I would like to be selective on where the cubes/points are generated so that they are only on the outer surface of the cylinder cluster, and exclude the parts of it inside that are overlapped/hidden. if possible I would like for the 'scatter points on surface' to be on the outer surface of the whole cluster itself, and not all the faces of each individual cylinder (most which have sides that are hidden), the way it is in this photo when I hide the cylinder cluster

I made cube instances on the points on the faces on the cluster of cylinder instances

 however I would like to be selective on where the cubes/points are generated so that they are only on the outer surface of the cylinder cluster, and exclude the parts of it inside that are overlapped/hidden. if possible I would like for the 'scatter points on surface' to be on the outer surface of the whole cluster itself, and not all the faces of each individual cylinder (most which have sides that are hidden), the way it is in this photo when I hide the cylinder cluster

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Yeti
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Yeti
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Yeti
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