Timeline for Low quality/Blurry Images and textures
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
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Aug 18, 2023 at 23:38 | comment | added | Lauloque♦ | Your post shows a plane mesh with a shader, not a image reference, it's quite misleading. You do not have access to textures' interpolation from image references, so you must use plane meshes and shaders to do that. | |
Aug 18, 2023 at 20:44 | comment | added | moonboots | Oh yes you're right, maybe you should specify that it's a Reference image | |
Aug 18, 2023 at 20:34 | comment | added | Gavin Diamond | it works but I cant do that for referance images | |
Aug 18, 2023 at 20:31 | comment | added | moonboots | Maybe because when it is imported it will be Linear by Default in the Image Texture node, instead try Closest | |
Aug 18, 2023 at 20:25 | answer | added | Letz Pro | timeline score: 0 | |
S Aug 18, 2023 at 20:20 | review | First questions | |||
Aug 18, 2023 at 21:25 | |||||
S Aug 18, 2023 at 20:20 | history | asked | Gavin Diamond | CC BY-SA 4.0 |