Timeline for How to Scale-down one side of object - Blender 3.6.1
Current License: CC BY-SA 4.0
6 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Aug 13, 2023 at 23:02 | comment | added | Nathan | Thank you - Markus, John & Moonboots. Video showing how I accomplished this - youtu.be/GwGFCUxcMp8 | |
Aug 13, 2023 at 21:00 | vote | accept | Nathan | ||
Aug 13, 2023 at 10:32 | comment | added | John Eason | @NathanMallamace I'd strongly suggest that you do one of the hundreds of free hard surface modelling courses online to get some practice. The comment from Marcus saying that you have double-vertices on your object shows that the basic topology of your model was wrong and that can cause all sorts of problems as you've found! For instance, you wouldn't usually model a simple L-shaped object using an angled edge at the corner. | |
Aug 13, 2023 at 9:12 | comment | added | Markus von Broady | @NathanMallamace 0:31 is not the same as pressing the DOT key to change the transform pivot, in the graphic interface it's here: i.imgur.com/u3LeStc.png . Your movement (G key) doesn't quite work, because you have 'doubles' (multiply vertices in the same spots, and you don't select all of them), easiest fix: A, M, B keys in that order. The problem in 3:30 is caused by the vertex marked with red arrow defining the shape of the face marked green i.imgur.com/0wJsCix.png | |
Aug 13, 2023 at 8:58 | comment | added | Nathan | Thank you - much closer with your help, J.Eason and moonboots help. I tried a variety of different tactics, I was able to set Origin/Pivot point + Select Sides of Object, but it warped other object elements in process - video of progress: youtu.be/F52VM1sOHqY | |
Aug 13, 2023 at 8:31 | history | answered | Markus von Broady | CC BY-SA 4.0 |