Timeline for Join two objects with perfect edge-flow at any stage of modelling?
Current License: CC BY-SA 4.0
19 events
when toggle format | what | by | license | comment | |
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Jul 29, 2023 at 18:40 | vote | accept | NewBlenderer | ||
Jul 29, 2023 at 18:19 | history | became hot network question | |||
Jul 29, 2023 at 16:54 | answer | added | moonboots | timeline score: 5 | |
Jul 29, 2023 at 14:19 | comment | added | Duarte Farrajota Ramos♦ | Please don't write in all caps in the title or body of any posts, it is the written equivalent of shouting, is harder to read and may be considered rude. Please use the edit button below the post to change you text into regular case. | |
Jul 29, 2023 at 14:02 | comment | added | NewBlenderer | @moonboots Indeed, when I introduced an additional edge loop, the reflection exhibited a distinct wave pattern. This behavior seems to be directly influenced by the topology. Furthermore, to address the issue of jaggedness, I increased the subdivision level from 2 to 6. Thanks for your time and help. | |
Jul 29, 2023 at 13:41 | comment | added | moonboots | it looks like it's the reflection that it is supposed to have with this topology, if you want something less round, you probably need to add a support edge loop? zupimages.net/up/23/30/rd59.jpg | |
Jul 29, 2023 at 13:14 | comment | added | NewBlenderer | @moonboots <img src="https://blend-exchange.com/embedImage.png?bid=BVk6A1VR" /> | |
Jul 29, 2023 at 13:12 | comment | added | moonboots | Use blend-exchange.com or another platform | |
Jul 29, 2023 at 13:09 | comment | added | NewBlenderer | @moonboots yes, but how? | |
Jul 29, 2023 at 12:44 | comment | added | moonboots | could you please share your file? | |
Jul 29, 2023 at 12:05 | comment | added | NewBlenderer | @moonboots There are distortions in the refraction in the glass. Is this due to topology? And is there a fix to it? (Image added to my question above) | |
Jul 29, 2023 at 12:04 | history | edited | NewBlenderer | CC BY-SA 4.0 |
ADDING FURTHER INFO AND IMAGES
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Jul 29, 2023 at 11:55 | comment | added | moonboots | what you show seems ok, anyway does it give the result you wanted? | |
Jul 29, 2023 at 11:48 | history | edited | NewBlenderer | CC BY-SA 4.0 |
added 171 characters in body
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Jul 29, 2023 at 11:08 | comment | added | NewBlenderer | @HarryMcKenzie I gave the Trial version of QuadRemesher a shot, but to be honest, it left me feeling frustrated and disappointed. First and foremost, it came with an exorbitant price tag, which was disheartening. And when I eagerly hoped it would work its magic and create the geometry exactly as I wanted, it let me down. Instead of achieving the smooth and precise results I was aiming for, it decided to add these infuriating non-straight lines on a perfectly flat surface. It was beyond aggravating! | |
Jul 29, 2023 at 11:05 | comment | added | NewBlenderer | @moonboots Yes, that is the approach I took. However, I find it difficult to match the number of vertices on one shape with that of the other. Additionally, when I add loop cuts (Ctrl+R), it tends to distort the shape by adding extra geometry. | |
Jul 29, 2023 at 10:24 | comment | added | Harry McKenzie♦ | you always have to edit it manually to fuse together nicely. or you can easily just do a remesh. Quad Remesher is pretty powerful. | |
Jul 29, 2023 at 10:21 | comment | added | moonboots | You can boolean then correct the topology a bit, what difficulty have you met? | |
Jul 29, 2023 at 10:19 | history | asked | NewBlenderer | CC BY-SA 4.0 |