Timeline for An equivalent of "Sample Curve" but in a driver expression?
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
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Jul 29, 2023 at 14:04 | answer | added | Jaroslav Záruba | timeline score: 1 | |
Jul 29, 2023 at 10:56 | comment | added | Jaroslav Záruba | @MarkusvonBroady Thanks, that's a step in the right direction! I am not very skilled in Blender, so I don't know yet how to bring the tangent at a point on a path object into the "calculation" part of another object... While the point is determined by a constraint: ${constraints["Follow Path"].offset} | |
Jul 29, 2023 at 10:50 | history | edited | Jaroslav Záruba | CC BY-SA 4.0 |
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Jul 29, 2023 at 10:48 | comment | added | Jaroslav Záruba | @RobinBetts good point, I am going to update the question elaborate more | |
Jul 29, 2023 at 7:17 | comment | added | Robin Betts♦ | The cleanest method might well be case-by-case .. could you give an example of how you want to use the vectors? | |
Jul 28, 2023 at 22:53 | comment | added | Markus von Broady | You could use this technique: Passing GeoNodes attribute to Shader frame offset to read the data in geonodes and pass it to a driver. | |
Jul 28, 2023 at 20:36 | history | asked | Jaroslav Záruba | CC BY-SA 4.0 |